float ok_ammo_charge, ok_ammo_chargepool;
ok_ammo_charge = getstatf(STAT_OK_AMMO_CHARGE);
- ok_ammo_chargepool = getstatf(STAT_OK_AMMO_CHARGEPOOl);
+ ok_ammo_chargepool = getstatf(STAT_OK_AMMO_CHARGEPOOL);
float vortex_charge, vortex_chargepool;
vortex_charge = getstatf(STAT_VORTEX_CHARGE);
scoreboard_active = HUD_WouldDrawScoreboard();
UpdateDamage();
- UpdateHitsound();
UpdateCrosshair();
+ UpdateHitsound();
if(NextFrameCommand)
{