input_angles = warpzone_fixview_cl_viewangles;
view_angles = warpzone_fixview_angles;
- if(cvar("cl_lockview"))
+ if(cvar("cl_lockview") || hud_configure)
{
pmove_org = freeze_pmove_org;
input_angles = view_angles = freeze_input_angles;
view_set = 1;
}
- hudconf_active = cvar("_hud_configure");
- if(hudconf_active)
- R_SetView(VF_ANGLES, self.angles); // TODO: this should freeze the view as it is, not change it to '0 0 0' or whatever it currently does...
-
vid_width = w;
vid_height = h;
CSQC_common_hud();
// crosshair goes VERY LAST
- if(!scoreboard_active && !camera_active && !hudconf_active) {
+ if(!scoreboard_active && !camera_active) {
// TrueAim check
float shottype;
float bullets, ring_scale;
cvar_set("vid_conheight", h0);
}
- if(hudconf_active)
+ if(hud_configure)
HUD_Panel_Mouse();
// be safe against triggerbots until everyone has the fixed engine
// this call is meant to overwrite the trace globals by something