#define BUTTON_3 4
#define BUTTON_4 8
+float cl_notice_run();
void CSQC_UpdateView(float w, float h)
{
entity e;
wcross_color = stov(autocvar_crosshair_dot_color);
CROSSHAIR_DRAW(wcross_resolution * autocvar_crosshair_dot_size, "gfx/crosshairdot.tga", f * autocvar_crosshair_dot_alpha);
- // FIXME why don't we use wcross_alpha here?
+ // FIXME why don't we use wcross_alpha here?cl_notice_run();
wcross_color = wcross_color_old;
}
}
else if(hud == HUD_BUMBLEBEE)
CSQC_BUMBLE_HUD();
}
+
+ cl_notice_run();
+
// let's reset the view back to normal for the end
setproperty(VF_MIN, '0 0 0');
setproperty(VF_SIZE, '1 0 0' * w + '0 1 0' * h);