-#define spider_rocket_icon "gfx/vehicles/rocket_ico.tga"
-#define spider_rocket_targ "gfx/vehicles/target.tga"
-#define SPIDER_CROSS "textures/spiderbot/cross.tga"
-#define rkt_size 32
-#define rld_size_x 256
-#define rld_size_y 16
-
-void CSQC_WAKIZASHI_HUD();
-
entity porto;
vector polyline[16];
float trace_dphitcontents;
entity nightvision_noise, nightvision_noise2;
float pickup_crosshair_time, pickup_crosshair_size;
+float hit_time, typehit_time;
+float nextsound_hit_time, nextsound_typehit_time;
+float hitindication_crosshair_time, hitindication_crosshair_size;
float use_nex_chargepool;
float myhealth, myhealth_prev;
vid_height = vf_size_y;
vector reticle_pos, reticle_size;
+ vector splash_pos, splash_size;
WaypointSprite_Load();
else if(activeweapon == WEP_NEX && button_attack2 || activeweapon == WEP_SNIPERRIFLE && button_attack2)
reticle_type = 2; // nex zoom
- if(autocvar_cl_reticle_stretch)
- {
- reticle_size_x = vid_conwidth;
- reticle_size_y = vid_conheight;
- reticle_pos_x = 0;
- reticle_pos_y = 0;
- }
- else
+ if (reticle_type)
{
- reticle_size_x = max(vid_conwidth, vid_conheight);
- reticle_size_y = max(vid_conwidth, vid_conheight);
- reticle_pos_x = (vid_conwidth - reticle_size_x) / 2;
- reticle_pos_y = (vid_conheight - reticle_size_y) / 2;
- }
+ if(autocvar_cl_reticle_stretch)
+ {
+ reticle_size_x = vid_conwidth;
+ reticle_size_y = vid_conheight;
+ reticle_pos_x = 0;
+ reticle_pos_y = 0;
+ }
+ else
+ {
+ reticle_size_x = max(vid_conwidth, vid_conheight);
+ reticle_size_y = max(vid_conwidth, vid_conheight);
+ reticle_pos_x = (vid_conwidth - reticle_size_x) / 2;
+ reticle_pos_y = (vid_conheight - reticle_size_y) / 2;
+ }
- f = current_zoomfraction;
- if(zoomscript_caught)
- f = 1;
- if(autocvar_cl_reticle_item_normal)
- {
- precache_pic("gfx/reticle_normal");
- if(reticle_type == 1 && f)
- drawpic(reticle_pos, "gfx/reticle_normal", reticle_size, '1 1 1', f * autocvar_cl_reticle_item_normal, DRAWFLAG_NORMAL);
- }
- if(autocvar_cl_reticle_item_nex)
- {
- precache_pic("gfx/reticle_nex");
- if(reticle_type == 2 && f)
- drawpic(reticle_pos, "gfx/reticle_nex", reticle_size, '1 1 1', f * autocvar_cl_reticle_item_nex, DRAWFLAG_NORMAL);
+ f = current_zoomfraction;
+ if(zoomscript_caught)
+ f = 1;
+ if(autocvar_cl_reticle_item_normal)
+ {
+ if(reticle_type == 1 && f)
+ drawpic(reticle_pos, "gfx/reticle_normal", reticle_size, '1 1 1', f * autocvar_cl_reticle_item_normal, DRAWFLAG_NORMAL);
+ }
+ if(autocvar_cl_reticle_item_nex)
+ {
+ if(reticle_type == 2 && f)
+ drawpic(reticle_pos, "gfx/reticle_nex", reticle_size, '1 1 1', f * autocvar_cl_reticle_item_nex, DRAWFLAG_NORMAL);
+ }
}
if(autocvar_hud_damage)
{
+ splash_size_x = max(vid_conwidth, vid_conheight);
+ splash_size_y = max(vid_conwidth, vid_conheight);
+ splash_pos_x = (vid_conwidth - splash_size_x) / 2;
+ splash_pos_y = (vid_conheight - splash_size_y) / 2;
+
float myhealth_flash_temp;
myhealth = getstati(STAT_HEALTH);
drawfill('0 0 0', eX * vid_conwidth + eY * vid_conheight, myhealth_gentlergb, autocvar_hud_damage_gentle_alpha_multiplier * bound(0, myhealth_flash_temp, 1) * autocvar_hud_damage, DRAWFLAG_NORMAL);
}
else
- drawpic(reticle_pos, "gfx/blood", reticle_size, stov(autocvar_hud_damage_color), bound(0, myhealth_flash_temp, 1) * autocvar_hud_damage, DRAWFLAG_NORMAL);
+ drawpic(splash_pos, "gfx/blood", splash_size, stov(autocvar_hud_damage_color), bound(0, myhealth_flash_temp, 1) * autocvar_hud_damage, DRAWFLAG_NORMAL);
}
// Draw the mouse cursor
scoreboard_active = HUD_WouldDrawScoreboard();
+ hit_time = getstatf(STAT_HIT_TIME);
+ if(hit_time > nextsound_hit_time && autocvar_cl_hitsound)
+ {
+ sound(world, CHAN_AUTO, "misc/hit.wav", VOL_BASE, ATTN_NONE);
+ nextsound_hit_time = time + autocvar_cl_hitsound_antispam_time;
+ }
+ typehit_time = getstatf(STAT_TYPEHIT_TIME);
+ if(typehit_time > nextsound_typehit_time)
+ {
+ sound(world, CHAN_AUTO, "misc/typehit.wav", VOL_BASE, ATTN_NONE);
+ nextsound_typehit_time = time + autocvar_cl_hitsound_antispam_time;
+ }
+
float hud;
hud = getstati(STAT_HUD);
if(hud == HUD_SPIDERBOT)
// TrueAim check
float shottype;
- float bullets, ring_scale;
+
// wcross_origin = '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
wcross_origin = project_3d_to_2d(view_origin + MAX_SHOT_DISTANCE * view_forward);
wcross_origin_z = 0;
}
if(wcross_wep != "" && autocvar_crosshair_color_per_weapon)
wcross_color = stov(cvar_string(strcat("crosshair_", wcross_wep, "_color")));
+ else if(autocvar_crosshair_color_by_health)
+ {
+ local float x = getstati(STAT_HEALTH);
+
+ //x = red
+ //y = green
+ //z = blue
+
+ wcross_color_z = 0;
+
+ if(x > 200)
+ {
+ wcross_color_x = 0;
+ wcross_color_y = 1;
+ }
+ else if(x > 150)
+ {
+ wcross_color_x = 0.4 - (x-150)*0.02 * 0.4;
+ wcross_color_y = 0.9 + (x-150)*0.02 * 0.1;
+ }
+ else if(x > 100)
+ {
+ wcross_color_x = 1 - (x-100)*0.02 * 0.6;
+ wcross_color_y = 1 - (x-100)*0.02 * 0.1;
+ wcross_color_z = 1 - (x-100)*0.02;
+ }
+ else if(x > 50)
+ {
+ wcross_color_x = 1;
+ wcross_color_y = 1;
+ wcross_color_z = 0.2 + (x-50)*0.02 * 0.8;
+ }
+ else if(x > 20)
+ {
+ wcross_color_x = 1;
+ wcross_color_y = (x-20)*90/27/100;
+ wcross_color_z = (x-20)*90/27/100 * 0.2;
+ }
+ else
+ {
+ wcross_color_x = 1;
+ wcross_color_y = 0;
+ }
+ }
else
wcross_color = stov(autocvar_crosshair_color);
wcross_scale += sin(pickup_crosshair_size) * autocvar_crosshair_pickup;
}
+
+ vector hitindication_color;
+ if(autocvar_crosshair_hitindication)
+ {
+ hitindication_color = stov(autocvar_crosshair_hitindication_color);
+ if(hitindication_crosshair_time < hit_time)
+ {
+ hitindication_crosshair_size = 1;
+ hitindication_crosshair_time = hit_time;
+ }
+
+ if(hitindication_crosshair_size > 0)
+ hitindication_crosshair_size -= autocvar_crosshair_hitindication_speed * frametime;
+ else
+ hitindication_crosshair_size = 0;
+
+ wcross_scale += sin(hitindication_crosshair_size) * autocvar_crosshair_hitindication;
+ wcross_color_x += sin(hitindication_crosshair_size) * hitindication_color_x;
+ wcross_color_y += sin(hitindication_crosshair_size) * hitindication_color_y;
+ wcross_color_z += sin(hitindication_crosshair_size) * hitindication_color_z;
+ }
if(shottype == SHOTTYPE_HITENEMY)
wcross_scale *= autocvar_crosshair_hittest; // is not queried if hittest is 0
wcross_scale *= 1 - autocvar__menu_alpha;
wcross_alpha *= 1 - autocvar__menu_alpha;
-
- ring_scale = autocvar_crosshair_ring_size;
-
wcross_size = drawgetimagesize(wcross_name) * wcross_scale;
- float nex_charge, nex_chargepool;
- nex_charge = getstatf(STAT_NEX_CHARGE);
- nex_chargepool = getstatf(STAT_NEX_CHARGEPOOL);
+ // crosshair rings for weapon stats
+ if (autocvar_crosshair_ring || autocvar_crosshair_ring_reload)
+ {
+ // declarations and stats
+ float ring_value, ring_scale, ring_alpha, ring_inner_value, ring_inner_alpha;
+ string ring_image, ring_inner_image;
+ vector ring_rgb, ring_inner_rgb;
+
+ ring_scale = autocvar_crosshair_ring_size;
- if(nex_charge_movingavg == 0) // this should only happen if we have just loaded up the game
- nex_charge_movingavg = nex_charge;
+ float weapon_clipload, weapon_clipsize;
+ weapon_clipload = getstati(STAT_WEAPON_CLIPLOAD);
+ weapon_clipsize = getstati(STAT_WEAPON_CLIPSIZE);
- // ring around crosshair representing bullets left in camping rifle clip
- if (activeweapon == WEP_SNIPERRIFLE && cr_maxbullets)
- {
- bullets = getstati(STAT_BULLETS_LOADED);
- f = bound(0, bullets / cr_maxbullets, 1);
+ float nex_charge, nex_chargepool;
+ nex_charge = getstatf(STAT_NEX_CHARGE);
+ nex_chargepool = getstatf(STAT_NEX_CHARGEPOOL);
- a = autocvar_crosshair_ring_sniperrifle_alpha;
- DrawCircleClippedPic(wcross_origin, wcross_size_x * ring_scale, "gfx/crosshair_ring.tga", f, wcross_color, wcross_alpha * a, DRAWFLAG_ADDITIVE);
- }
- else if (activeweapon == WEP_NEX && nex_charge) // ring around crosshair representing velocity-dependent damage for the nex
- {
- if(nex_chargepool || use_nex_chargepool)
- {
- use_nex_chargepool = 1;
+ if(nex_charge_movingavg == 0) // this should only happen if we have just loaded up the game
+ nex_charge_movingavg = nex_charge;
+
- a = autocvar_crosshair_ring_nex_inner_alpha;
- rgb = eX * autocvar_crosshair_ring_nex_inner_color_red + eY * autocvar_crosshair_ring_nex_inner_color_green + eZ * autocvar_crosshair_ring_nex_inner_color_blue;
- DrawCircleClippedPic(wcross_origin, wcross_size_x * ring_scale, "gfx/crosshair_ring_inner.tga", nex_chargepool, rgb, wcross_alpha * a, DRAWFLAG_ADDITIVE);
+ // handle the values
+ if (activeweapon == WEP_NEX && nex_charge && autocvar_crosshair_ring_nex) // ring around crosshair representing velocity-dependent damage for the nex
+ {
+ if (nex_chargepool || use_nex_chargepool) {
+ use_nex_chargepool = 1;
+ ring_inner_value = nex_chargepool;
+ } else {
+ nex_charge_movingavg = (1 - autocvar_crosshair_ring_nex_currentcharge_movingavg_rate) * nex_charge_movingavg + autocvar_crosshair_ring_nex_currentcharge_movingavg_rate * nex_charge;
+ ring_inner_value = bound(0, autocvar_crosshair_ring_nex_currentcharge_scale * (nex_charge - nex_charge_movingavg), 1);
+ }
+
+ ring_inner_alpha = autocvar_crosshair_ring_nex_inner_alpha;
+ ring_inner_rgb = eX * autocvar_crosshair_ring_nex_inner_color_red + eY * autocvar_crosshair_ring_nex_inner_color_green + eZ * autocvar_crosshair_ring_nex_inner_color_blue;
+ ring_inner_image = "gfx/crosshair_ring_inner.tga";
+
+ // draw the outer ring to show the current charge of the weapon
+ ring_value = nex_charge;
+ ring_alpha = autocvar_crosshair_ring_nex_alpha;
+ ring_rgb = wcross_color;
+ ring_image = "gfx/crosshair_ring_nexgun.tga";
}
- else
+ else if (activeweapon == WEP_MINE_LAYER && minelayer_maxmines && autocvar_crosshair_ring_minelayer)
{
- // indicate how much we're charging right now with an inner circle
- a = autocvar_crosshair_ring_nex_inner_alpha;
- nex_charge_movingavg = (1 - autocvar_crosshair_ring_nex_currentcharge_movingavg_rate) * nex_charge_movingavg + autocvar_crosshair_ring_nex_currentcharge_movingavg_rate * nex_charge;
+ ring_value = bound(0, getstati(STAT_LAYED_MINES) / minelayer_maxmines, 1); // if you later need to use the count of bullets in another place, then add a float for it. For now, no need to.
+ ring_alpha = autocvar_crosshair_ring_minelayer_alpha;
+ ring_rgb = wcross_color;
+ ring_image = "gfx/crosshair_ring.tga";
+ }
- rgb = eX * autocvar_crosshair_ring_nex_inner_color_red + eY * autocvar_crosshair_ring_nex_inner_color_green + eZ * autocvar_crosshair_ring_nex_inner_color_blue;
- DrawCircleClippedPic(wcross_origin, wcross_size_x * ring_scale, "gfx/crosshair_ring_inner.tga", bound(0, autocvar_crosshair_ring_nex_currentcharge_scale * (nex_charge - nex_charge_movingavg), 1), rgb, wcross_alpha * a, DRAWFLAG_ADDITIVE);
+ if(autocvar_crosshair_ring_reload && weapon_clipsize) // forces there to be only an ammo ring
+ {
+ ring_value = bound(0, weapon_clipload / weapon_clipsize, 1);
+ ring_scale = autocvar_crosshair_ring_reload_size;
+ ring_alpha = autocvar_crosshair_ring_reload_alpha;
+ ring_rgb = wcross_color;
+
+ // Note: This is to stop Taoki from complaining that the image doesn't match all potential balances.
+ // if a new image for another weapon is added, add the code (and its respective file/value) here
+ if ((activeweapon == WEP_SNIPERRIFLE) && (weapon_clipsize == 80))
+ ring_image = "gfx/crosshair_ring_sniperrifle.tga";
+ else
+ ring_image = "gfx/crosshair_ring.tga";
}
- // draw the charge
- a = autocvar_crosshair_ring_nex_outer_alpha;
- DrawCircleClippedPic(wcross_origin, wcross_size_x * ring_scale, "gfx/crosshair_ring.tga", nex_charge, wcross_color, wcross_alpha * a, DRAWFLAG_ADDITIVE);
+ if (autocvar_crosshair_ring_inner && ring_inner_value) // lets draw a ring inside a ring so you can ring while you ring
+ DrawCircleClippedPic(wcross_origin, wcross_size_x * ring_scale, ring_inner_image, ring_inner_value, ring_inner_rgb, wcross_alpha * ring_inner_alpha, DRAWFLAG_ADDITIVE);
+
+ if (ring_value)
+ DrawCircleClippedPic(wcross_origin, wcross_size_x * ring_scale, ring_image, ring_value, ring_rgb, wcross_alpha * ring_alpha, DRAWFLAG_ADDITIVE);
}
#define CROSSHAIR_DO_BLUR(M,sz,wcross_name,wcross_alpha) \
R_SetView(VF_SIZE, '1 0 0' * w + '0 1 0' * h);
}
-#define spider_h "gfx/vehicles/hud_bg.tga"
-#define spider_b "gfx/vehicles/sbot.tga"
-#define spider_r "gfx/vehicles/sbot_rpods.tga"
-#define spider_g "gfx/vehicles/sbot_mguns.tga"
-#define spider_s "gfx/vehicles/shiled.tga"
-#define spider_a1 "gfx/hud/sb_rocket.tga"
-#define spider_a2 "gfx/sb_bullets.tga"
-
-void CSQC_SPIDER_HUD()
-{
- float rockets, reload, heat, hp, shield;
- vector picsize, hudloc;
-
- // Fetch health & ammo stats
- hp = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);
- shield = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);
- heat = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 2);
- rockets = getstati(STAT_VEHICLESTAT_AMMO2);
- reload = min(getstatf(STAT_VEHICLESTAT_RELOAD2), 1);
-
- // Draw the crosshairs
- picsize = drawgetimagesize(SPIDER_CROSS);
- picsize_x *= autocvar_cl_vehicle_spiderbot_cross_size;
- picsize_y *= autocvar_cl_vehicle_spiderbot_cross_size;
- drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', autocvar_cl_vehicle_spiderbot_cross_alpha, DRAWFLAG_NORMAL);
-
- hudloc_y = 4;
- hudloc_x = 4;
-
- picsize = drawgetimagesize(spider_h) * 0.5;
- drawpic(hudloc, spider_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
-
- picsize = drawgetimagesize(spider_a2) * 0.5;
- drawpic(hudloc + '120 96 0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
-
- drawstring(hudloc + '145 19 0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
- drawstring(hudloc + '175 34 0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
- drawstring(hudloc + '136 102 0', strcat(ftos(100 - rint(heat * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
-
- picsize = drawgetimagesize(spider_a1) * 0.85;
- if(rockets == 9)
- {
- drawpic(hudloc + '132 54 0', spider_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
- drawstring(hudloc + '179 69 0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
- }
- else
- {
- drawpic(hudloc + '132 54 0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- drawstring(hudloc + '179 69 0', strcat(ftos(9 - rockets), "/8"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
- }
-
- picsize = drawgetimagesize(spider_b) * 0.5;
- hudloc_y = 10.5;
- hudloc_x = 10.5;
-
- drawpic(hudloc, spider_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
- drawpic(hudloc, spider_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL);
- drawpic(hudloc, spider_r, picsize, '1 1 1' * reload + '1 0 0' * (1 - reload), 1, DRAWFLAG_NORMAL);
- drawpic(hudloc, spider_g, picsize, '1 1 1' * (1 - heat) + '1 0 0' * heat, 1, DRAWFLAG_NORMAL);
-
-
- /*
- // Draw health bar
- p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
- p = p + '0 1 0' * vid_conheight - '0 32 0';
- //pp = ('0 1 0' * hp) + ('1 0 0' * (1-hp));
- drawfill(p, '256 0 0' * shield + '0 8 0' , '0.5 0.5 1', 0.75, DRAWFLAG_NORMAL);
- p_y += 8;
- drawfill(p, '256 0 0' * hp + '0 8 0' , '0 1 0', 0.75, DRAWFLAG_NORMAL);
- p_x += 256 * hp;
- drawfill(p, '256 0 0' * (1-hp) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);
-
- // Draw minigun heat indicator
- p = '0.5 0 0' * (vid_conwidth - 256);
- p = p + '0 1 0' * vid_conheight - '0 34 0';
- drawfill(p, '256 0 0' * (1-heat) + '0 2 0' ,'0 0 1', 0.5, DRAWFLAG_NORMAL);
- p_x += 256 * (1-heat);
- drawfill(p, '256 0 0' * heat + '0 2 0' , '1 0 0', 0.5, DRAWFLAG_NORMAL);
-
-
- // Draw rocket icons for loaded/empty tubes.
- pp = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
- pp += '0 1 0' * vid_conheight - '0 64 0';
- for(i = 0; i < 8; ++i)
- {
- p = pp + '1 0 0' * (rkt_size * i);
- if(rockets == 8)
- {
- if(floor(reload * 8) == i)
- {
- drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 0 0' + '0 1 0' * ((reload*8)-i), 0.75 , DRAWFLAG_NORMAL);
- }
- else if(i < reload * 8)
- drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 1 0', 0.75 , DRAWFLAG_NORMAL);
- else
- drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0.5 0.5 0.5', 0.75, DRAWFLAG_NORMAL);
- }
- else
- {
- if(i < rockets)
- drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 0 0', 0.25, DRAWFLAG_NORMAL);
- else
- drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 1 0' * reload, 0.75, DRAWFLAG_NORMAL);
- }
- }
- */
-
- if (scoreboard_showscores)
- {
- HUD_DrawScoreboard();
- HUD_DrawCenterPrint();
- }
-
-}
-
-#define raptor_h "gfx/vehicles/hud_bg.tga"
-#define raptor_b "gfx/vehicles/raptor.tga"
-#define raptor_g1 "gfx/vehicles/raptor_guns.tga"
-#define raptor_g2 "gfx/vehicles/raptor_bombs.tga"
-#define raptor_s "gfx/vehicles/shiled.tga"
-
-void CSQC_RAPTOR_HUD()
-{
- float reload, hp, shield, energy;
- vector picsize, hudloc;
-
- // Fetch health & ammo stats
- hp = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);
- shield = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);
- reload = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
- energy = min(getstatf(STAT_VEHICLESTAT_ENERGY), 1);
-
- // Draw the crosshairs
- picsize = drawgetimagesize(SPIDER_CROSS);
- picsize_x *= autocvar_cl_vehicle_spiderbot_cross_size;
- picsize_y *= autocvar_cl_vehicle_spiderbot_cross_size;
- drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', autocvar_cl_vehicle_spiderbot_cross_alpha, DRAWFLAG_NORMAL);
-
- hudloc_y = 4;
- hudloc_x = 4;
-
- picsize = drawgetimagesize(raptor_h) * 0.5;
- drawpic(hudloc, raptor_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
-
- picsize = drawgetimagesize(spider_a2) * 0.5;
- drawpic(hudloc + '120 96 0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
-
- drawstring(hudloc + '145 19 0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
- drawstring(hudloc + '175 34 0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
- drawstring(hudloc + '136 102 0', strcat(ftos(rint(energy * 100)), "%"),'15 15 0','0.5 0.5 1', 1, DRAWFLAG_NORMAL);
-
-
- picsize = drawgetimagesize(spider_a1) * 0.85;
- if(reload == 1)
- {
- drawpic(hudloc + '132 54 0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- drawstring(hudloc + '179 69 0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 1 0', 0.5, DRAWFLAG_NORMAL);
- }
- else
- {
- drawpic(hudloc + '132 54 0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- drawstring(hudloc + '179 69 0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 0 1', 1, DRAWFLAG_NORMAL);
- }
-
- picsize = drawgetimagesize(raptor_b) * 0.5;
- hudloc_y = 10.5;
- hudloc_x = 10.5;
-
- drawpic(hudloc, raptor_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
- drawpic(hudloc, raptor_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL);
- drawpic(hudloc, raptor_g1, picsize, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
- drawpic(hudloc, raptor_g2, picsize, '1 1 1' * reload + '1 0 0' * (1 - reload), 1, DRAWFLAG_NORMAL);
-
-
- if (scoreboard_showscores)
- {
- HUD_DrawScoreboard();
- HUD_DrawCenterPrint();
- }
-
-}
-
-#define waki_h "gfx/vehicles/hud_bg.tga"
-#define waki_b "gfx/vehicles/waki.tga"
-#define waki_e "gfx/vehicles/waki_e.tga"
-#define waki_g "gfx/vehicles/waki_guns.tga"
-#define waki_r "gfx/vehicles/waki_rockets.tga"
-#define waki_s "gfx/vehicles/shiled.tga"
-
-#define waki_a1 "gfx/hud/sb_rocket.tga"
-#define waki_a2 "gfx/sb_cells.tga"
-
-void CSQC_WAKIZASHI_HUD()
-{
- // 0--1 floats. 1 = 100%, 0.6 = 50%.
- float health, shield, energy, rockets;
- vector picsize, hudloc;
-
- picsize = drawgetimagesize(SPIDER_CROSS);
- picsize_x *= autocvar_cl_vehicle_spiderbot_cross_size;
- picsize_y *= autocvar_cl_vehicle_spiderbot_cross_size;
- drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', autocvar_cl_vehicle_spiderbot_cross_alpha, DRAWFLAG_NORMAL);
-
-/*
-const float STAT_VEHICLESTAT_HEALTH = 60;
-const float STAT_VEHICLESTAT_SHIELD = 61;
-const float STAT_VEHICLESTAT_ENERGY = 62;
-const float STAT_VEHICLESTAT_AMMO1 = 63;
-const float STAT_VEHICLESTAT_RELAOD1 = 64;
-const float STAT_VEHICLESTAT_AMMO2 = 65;
-const float STAT_VEHICLESTAT_RELOAD2 = 66;
-*/
- health = min(getstatf(STAT_VEHICLESTAT_HEALTH), 1);
- shield = min(getstatf(STAT_VEHICLESTAT_SHIELD), 1);
- energy = min(getstatf(STAT_VEHICLESTAT_ENERGY), 1);
- rockets = bound(0,getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
-
- hudloc_y = 4;
- hudloc_x = 4;
-
- picsize = drawgetimagesize(waki_h) * 0.5;
- drawpic(hudloc, waki_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
-
- picsize = drawgetimagesize(waki_a2) * 0.7;
- drawpic(hudloc + '116 92 0', waki_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
-
-
- drawstring(hudloc + '145 19 0', strcat(ftos(rint(health * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
- drawstring(hudloc + '175 34 0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
-
- drawstring(hudloc + '136 102 0', strcat(ftos(rint(energy * 100)), "%"),'14 14 0','1 1 1', 1, DRAWFLAG_NORMAL);
-
- picsize = drawgetimagesize(waki_a1) * 0.75;
- if(rockets == 1)
- {
- drawpic(hudloc + '140 55 0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- drawpic(hudloc + '144 59 0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- }
- else
- {
- drawpic(hudloc + '140 55 0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
- drawpic(hudloc + '144 59 0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
- drawstring(hudloc + '165 69 0', strcat(ftos(rint(rockets * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
- }
-
- picsize = drawgetimagesize(waki_b) * 0.5;
- hudloc_y = 10.5;
- hudloc_x = 10.5;
-
- drawpic(hudloc, waki_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
- drawpic(hudloc, waki_b, picsize, '0 1 0' * health + '1 0 0' * (1 - health), 1, DRAWFLAG_NORMAL);
- drawpic(hudloc, waki_r, picsize, '1 1 1' * rockets + '1 0 0' * (1 - rockets), 1, DRAWFLAG_NORMAL);
- drawpic(hudloc, waki_e, picsize, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
-
-
-
- /*
- p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
- p = p + '0 1 0' * vid_conheight - '0 32 0';
-
- // Draw health bar
- p_y += 8;
- drawfill(p, '256 0 0' * health + '0 8 0' , '0 0.7 0', 0.75, DRAWFLAG_NORMAL);
- p_x += 256 * health;
- drawfill(p, '256 0 0' * (1 - health) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);
-
- // Draw shiled bar
- p_x -= 256 * health;
- p_y += 4;
- drawfill(p, '256 0 0' * shield + '0 4 0' , '0.25 0.25 1', 0.5, DRAWFLAG_NORMAL);
-
- // Draw energy
- //p_x -= 256 * health;
- p_y -= 8;
- drawfill(p, '256 0 0' * energy + '0 4 0' , '1 1 1', 0.75, DRAWFLAG_NORMAL);
-
- // Draw rockets bar
- p_y += 12;
- drawfill(p, '256 0 0' * rockets + '0 4 0' , '1 0 0', 0.75, DRAWFLAG_NORMAL);
- */
-
-
-
-
- if (scoreboard_showscores)
- {
- HUD_DrawScoreboard();
- HUD_DrawCenterPrint();
- }
-
-}
-
-
void CSQC_common_hud(void)
{
// HUD_SortFrags(); done in HUD_Draw