#define BUTTON_3 4
#define BUTTON_4 8
float cl_notice_run();
+float prev_myteam;
void CSQC_UpdateView(float w, float h)
{
entity e;
#endif
myteam = GetPlayerColor(player_localentnum - 1);
+ if(myteam != prev_myteam)
+ {
+ myteamcolors = colormapPaletteColor(myteam, 1);
+ for(i = 0; i < HUD_PANEL_NUM; ++i)
+ hud_panel[i].update_time = time;
+ prev_myteam = myteam;
+ }
+
ticrate = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
float is_dead = (getstati(STAT_HEALTH) <= 0);
//else
{
- if(gametype == MAPINFO_TYPE_FREEZETAG)
+ if(getstati(STAT_FROZEN))
+ drawfill('0 0 0', eX * vid_conwidth + eY * vid_conheight, '0.25 0.90 1', autocvar_hud_colorflash_alpha, DRAWFLAG_ADDITIVE);
+ if(getstatf(STAT_REVIVE_PROGRESS))
{
if(getstati(STAT_FROZEN))
drawfill('0 0 0', eX * vid_conwidth + eY * vid_conheight, '0.25 0.90 1', autocvar_hud_colorflash_alpha, DRAWFLAG_ADDITIVE);