// Draw the Engine Status Bar (the default Quake HUD)
R_SetView(VF_DRAWENGINEHUD, 0);
- // fetch this one only once per frame
- hud_showbinds = autocvar_hud_showbinds;
- hud_showbinds_limit = autocvar_hud_showbinds_limit;
-
// Update the mouse position
/*
mousepos_x = vid_conwidth;
}
-
void CSQC_common_hud(void)
{
// HUD_SortFrags(); done in HUD_Draw