]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/View.qc
Merge branch 'master' into terencehill/newpanelhud
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / View.qc
index 27075599b3ec6a2d9011bd54a840d529d50944ca..fa761910704f925fe1aa60e687be48969bb60d2c 100644 (file)
@@ -443,12 +443,12 @@ void CSQC_UpdateView(float w, float h)
                        vector eventchase_target_origin;
                        makevectors(view_angles);
                        // pass 1, used to check where the camera would go and obtain the trace_fraction
-                       eventchase_target_origin = pmove_org - view_forward * eventchase_current_distance;
+                       eventchase_target_origin = pmove_org - v_forward * eventchase_current_distance;
 
                        traceline(pmove_org, eventchase_target_origin, MOVE_WORLDONLY, self);
                        // pass 2, also multiplying view_forward with trace_fraction, to prevent the camera from going through walls
                        // The 0.1 subtraction is to not limit the camera precisely at the wall surface, as that allows the view to poke through
-                       eventchase_target_origin = pmove_org - view_forward * eventchase_current_distance * (trace_fraction - 0.1);
+                       eventchase_target_origin = pmove_org - v_forward * eventchase_current_distance * (trace_fraction - 0.1);
 
                        R_SetView(VF_ORIGIN, eventchase_target_origin);
                }
@@ -604,10 +604,6 @@ void CSQC_UpdateView(float w, float h)
        // Draw the Engine Status Bar (the default Quake HUD)
        R_SetView(VF_DRAWENGINEHUD, 0);
 
-       // fetch this one only once per frame
-       hud_showbinds = autocvar_hud_showbinds;
-       hud_showbinds_limit = autocvar_hud_showbinds_limit;
-
        // Update the mouse position
        /*
           mousepos_x = vid_conwidth;
@@ -1597,7 +1593,6 @@ const float STAT_VEHICLESTAT_RELOAD2 = 66;
 
 }
 
-
 void CSQC_common_hud(void)
 {
        // HUD_SortFrags(); done in HUD_Draw