// Draw the Engine Status Bar (the default Quake HUD)
R_SetView(VF_DRAWENGINEHUD, 0);
- // fetch this one only once per frame
- hud_showbinds = autocvar_hud_showbinds;
- hud_showbinds_limit = autocvar_hud_showbinds_limit;
-
// Update the mouse position
/*
mousepos_x = vid_conwidth;
cvar_set("vid_conheight", h0);
}
+ prev_spectatee_status = spectatee_status;
+
if(autocvar__hud_configure)
HUD_Panel_Mouse();