]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/announcer.qc
Removing short fade in cvar - we really never want fade in for counts
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / announcer.qc
index a7b0e47499595474c6c8e90aae4c40eb3a85887b..0635ea5fc48ce54fd525ba96e9577ae7f505c603 100644 (file)
@@ -1,9 +1,10 @@
 #include "announcer.qh"
 
-#include "mutators/events.qh"
-
+#include <client/hud/panel/centerprint.qh>
+#include <client/mutators/_mod.qh>
 #include <common/notifications/all.qh>
 #include <common/stats.qh>
+#include <common/mapinfo.qh>
 
 bool announcer_1min;
 bool announcer_5min;
@@ -11,59 +12,60 @@ string AnnouncerOption()
 {
        string ret = autocvar_cl_announcer;
        MUTATOR_CALLHOOK(AnnouncerOption, ret);
-       ret = ret_string;
+       ret = M_ARGV(0, string);
        return ret;
 }
 
 entity announcer_countdown;
 
-void Announcer_Countdown()
+void Announcer_Countdown(entity this)
 {
-       SELFPARAM();
        float starttime = STAT(GAMESTARTTIME);
        float roundstarttime = STAT(ROUNDSTARTTIME);
        if(roundstarttime == -1)
        {
                Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_ROUNDSTOP);
-               remove(this);
+               delete(this);
                announcer_countdown = NULL;
+               centerprint_ClearTitle();
                return;
        }
-       if(roundstarttime >= starttime)
-               starttime = roundstarttime;
        if(starttime <= time && roundstarttime != starttime) // game start time has passed
                announcer_5min = announcer_1min = false; // reset maptime announcers now as well
 
-       float countdown = (starttime - time);
+       bool inround = (roundstarttime && time >= starttime);
+       float countdown = (inround ? roundstarttime - time : starttime - time);
        float countdown_rounded = floor(0.5 + countdown);
 
+       if(time >= starttime) centerprint_ClearTitle();
+
        if(countdown <= 0) // countdown has finished, starttime is now
        {
                Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_BEGIN);
                Local_Notification(MSG_MULTI, MULTI_COUNTDOWN_BEGIN);
-               remove(this);
+               delete(this);
                announcer_countdown = NULL;
+               centerprint_ClearTitle();
                return;
        }
        else // countdown is still going
        {
-               // if concomitant countdown to round start overrides countdown to game start
-               if(roundstarttime == starttime)
+               if(inround)
                {
-                       Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_ROUNDSTART, countdown_rounded);
+                       Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_ROUNDSTART, STAT(ROUNDS_PLAYED) + 1, countdown_rounded);
                        Notification annce_num = Announcer_PickNumber(CNT_ROUNDSTART, countdown_rounded);
                        if(annce_num != NULL)
                                Local_Notification(MSG_ANNCE, annce_num);
+                       this.nextthink = (roundstarttime - (countdown - 1));
                }
                else
                {
                        Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_GAMESTART, countdown_rounded);
                        Notification annce_num = Announcer_PickNumber(CNT_GAMESTART, countdown_rounded);
-                       if(annce_num != NULL)           
+                       if(!roundstarttime && annce_num != NULL) // Don't announce game start in round based modes
                                Local_Notification(MSG_ANNCE, annce_num);
+                       this.nextthink = (starttime - (countdown - 1));
                }
-
-               this.nextthink = (starttime - (countdown - 1));
        }
 }
 
@@ -74,7 +76,7 @@ void Announcer_Countdown()
  * timelimit, fraglimit and game_starttime! Requires engine changes (remove STAT_TIMELIMIT
  * and STAT_FRAGLIMIT to be auto-sent)
  */
- float previous_game_starttime;
+float previous_game_starttime;
 void Announcer_Gamestart()
 {
        float startTime = STAT(GAMESTARTTIME);
@@ -85,10 +87,10 @@ void Announcer_Gamestart()
        {
                if(announcer_countdown)
                {
-                       centerprint_kill(ORDINAL(CPID_ROUND));
+                       centerprint_Kill(ORDINAL(CPID_ROUND));
                        if(announcer_countdown)
                        {
-                               remove(announcer_countdown);
+                               delete(announcer_countdown);
                                announcer_countdown = NULL;
                        }
                }
@@ -102,21 +104,24 @@ void Announcer_Gamestart()
                        if (!announcer_countdown)
                        {
                                announcer_countdown = new(announcer_countdown);
-                               announcer_countdown.think = Announcer_Countdown;
+                               setthink(announcer_countdown, Announcer_Countdown);
                        }
 
-                       if(time + 5.0 < startTime) // if connecting to server while restart was active don't always play prepareforbattle
-                       if(time > announcer_countdown.nextthink) // don't play it again if countdown was already going
-                               Local_Notification(MSG_ANNCE, ANNCE_PREPARE);
+                       if(!warmup_stage && time < STAT(GAMESTARTTIME))
+                       {
+                               centerprint_SetTitle(MapInfo_Type_ToText(gametype)); // Set centerprint title
+                               if(time + 5.0 < startTime) // if connecting to server while restart was active don't always play prepareforbattle
+                                       Local_Notification(MSG_ANNCE, ANNCE_PREPARE);
+                       }
 
-                       announcer_countdown.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime
+                       announcer_countdown.nextthink = startTime - floor(startTime - time + 0.5); //synchronize nextthink to startTime
                }
        }
 
        previous_game_starttime = startTime;
 }
 
-#define ANNOUNCER_CHECKMINUTE(minute) MACRO_BEGIN \
+#define ANNOUNCER_CHECKMINUTE(minute) MACRO_BEGIN \
        if(announcer_##minute##min) { \
                if(timeleft > minute * 60) \
                        announcer_##minute##min = false; \
@@ -126,10 +131,13 @@ void Announcer_Gamestart()
                        Local_Notification(MSG_ANNCE, ANNCE_REMAINING_MIN_##minute); \
                } \
        } \
-MACRO_END
+MACRO_END
 
 void Announcer_Time()
 {
+       if(intermission)
+               return;
+
        float timeleft;
        if(warmup_stage)
        {