]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/announcer.qc
Merge branch 'bones_was_here/stepup_distance' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / announcer.qc
index a0e9b294cd5dec80ca358a709ae50d1ca7f53ca3..1bbf900375e025f66f059202f7eae6c5b826b50d 100644 (file)
@@ -28,8 +28,6 @@ void Announcer_Countdown(entity this)
                announcer_countdown = NULL;
                return;
        }
-       if(starttime <= time && roundstarttime != starttime) // game start time has passed
-               announcer_5min = announcer_1min = false; // reset maptime announcers now as well
 
        bool inround = (roundstarttime && time >= starttime);
        float countdown = (inround ? roundstarttime - time : starttime - time);
@@ -45,7 +43,6 @@ void Announcer_Countdown(entity this)
        }
        else // countdown is still going
        {
-               // if concomitant countdown to round start overrides countdown to game start
                if(inround)
                {
                        Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_ROUNDSTART, countdown_rounded);
@@ -107,7 +104,7 @@ void Announcer_Gamestart()
                        if(time > announcer_countdown.nextthink) // don't play it again if countdown was already going
                                Local_Notification(MSG_ANNCE, ANNCE_PREPARE);
 
-                       announcer_countdown.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime
+                       announcer_countdown.nextthink = startTime - floor(startTime - time + 0.5); //synchronize nextthink to startTime
                }
        }
 
@@ -128,9 +125,25 @@ MACRO_END
 
 void Announcer_Time()
 {
+       static bool warmup_stage_prev;
+
        if(intermission)
                return;
 
+       if (warmup_stage != warmup_stage_prev)
+       {
+               announcer_5min = announcer_1min = false;
+               warmup_stage_prev = warmup_stage;
+               return;
+       }
+
+       float starttime = STAT(GAMESTARTTIME);
+       if(time < starttime)
+       {
+               announcer_5min = announcer_1min = false;
+               return;
+       }
+
        float timeleft;
        if(warmup_stage)
        {
@@ -141,7 +154,7 @@ void Announcer_Time()
                        timeleft = 0;
        }
        else
-               timeleft = max(0, STAT(TIMELIMIT) * 60 + STAT(GAMESTARTTIME) - time);
+               timeleft = max(0, STAT(TIMELIMIT) * 60 + starttime - time);
 
        if(autocvar_cl_announcer_maptime >= 2)
                ANNOUNCER_CHECKMINUTE(5);