#include "announcer.qh"
+#include <client/hud/panel/centerprint.qh>
#include <client/mutators/_mod.qh>
-
#include <common/notifications/all.qh>
#include <common/stats.qh>
-#include "hud/panel/centerprint.qh"
bool announcer_1min;
bool announcer_5min;
announcer_countdown = NULL;
return;
}
- if(roundstarttime >= starttime)
- starttime = roundstarttime;
- if(starttime <= time && roundstarttime != starttime) // game start time has passed
- announcer_5min = announcer_1min = false; // reset maptime announcers now as well
- float countdown = (starttime - time);
+ bool inround = (roundstarttime && time >= starttime);
+ float countdown = (inround ? roundstarttime - time : starttime - time);
float countdown_rounded = floor(0.5 + countdown);
if(countdown <= 0) // countdown has finished, starttime is now
}
else // countdown is still going
{
- // if concomitant countdown to round start overrides countdown to game start
- if(roundstarttime == starttime)
+ if(inround)
{
Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_ROUNDSTART, countdown_rounded);
Notification annce_num = Announcer_PickNumber(CNT_ROUNDSTART, countdown_rounded);
if(annce_num != NULL)
Local_Notification(MSG_ANNCE, annce_num);
+ this.nextthink = (roundstarttime - (countdown - 1));
}
else
{
Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_GAMESTART, countdown_rounded);
Notification annce_num = Announcer_PickNumber(CNT_GAMESTART, countdown_rounded);
- if(annce_num != NULL)
+ if(!roundstarttime && annce_num != NULL) // Don't announce game start in round based modes
Local_Notification(MSG_ANNCE, annce_num);
+ this.nextthink = (starttime - (countdown - 1));
}
-
- this.nextthink = (starttime - (countdown - 1));
}
}
if(time > announcer_countdown.nextthink) // don't play it again if countdown was already going
Local_Notification(MSG_ANNCE, ANNCE_PREPARE);
- announcer_countdown.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime
+ announcer_countdown.nextthink = startTime - floor(startTime - time + 0.5); //synchronize nextthink to startTime
}
}
void Announcer_Time()
{
+ static bool warmup_stage_prev;
+
if(intermission)
return;
+ if (warmup_stage != warmup_stage_prev)
+ {
+ announcer_5min = announcer_1min = false;
+ warmup_stage_prev = warmup_stage;
+ return;
+ }
+
+ float starttime = STAT(GAMESTARTTIME);
+ if(time < starttime)
+ {
+ announcer_5min = announcer_1min = false;
+ return;
+ }
+
float timeleft;
if(warmup_stage)
{
timeleft = 0;
}
else
- timeleft = max(0, STAT(TIMELIMIT) * 60 + STAT(GAMESTARTTIME) - time);
+ timeleft = max(0, STAT(TIMELIMIT) * 60 + starttime - time);
if(autocvar_cl_announcer_maptime >= 2)
ANNOUNCER_CHECKMINUTE(5);