float roundstarttime = STAT(ROUNDSTARTTIME);
if(roundstarttime > startTime)
startTime = roundstarttime;
+ if(intermission)
+ {
+ if(announcer_countdown)
+ {
+ centerprint_kill(CPID_ROUND);
+ if(announcer_countdown)
+ {
+ remove(announcer_countdown);
+ announcer_countdown = NULL;
+ }
+ }
+ return;
+ }
if(previous_game_starttime != startTime)
{