]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/announcer.qc
Merge branch 'master' into z411/bai-server
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / announcer.qc
index 41c8ecf5b29b116e39ea906226ec8231683132f1..79f7adf01216519b477f6daff3ece069ba800b0d 100644 (file)
@@ -1,13 +1,12 @@
 #include "announcer.qh"
 
+#include <client/draw.qh>
 #include <client/hud/panel/centerprint.qh>
 #include <client/mutators/_mod.qh>
 #include <common/notifications/all.qh>
 #include <common/stats.qh>
 #include <common/mapinfo.qh>
-
 #include <common/ent_cs.qh>
-#include <common/gamemodes/gamemode/duel/duel.qh>
 
 bool announcer_1min;
 bool announcer_5min;
@@ -36,9 +35,6 @@ void Announcer_Countdown(entity this)
                return;
        }
 
-       if(starttime <= time && roundstarttime != starttime) // game start time has passed
-               announcer_5min = announcer_1min = false; // reset maptime announcers now as well
-
        bool inround = (roundstarttime && time >= starttime);
        float countdown = (inround ? roundstarttime - time : starttime - time);
        float countdown_rounded = floor(0.5 + countdown);
@@ -58,7 +54,7 @@ void Announcer_Countdown(entity this)
        {
                if(inround)
                {
-                       Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_ROUNDSTART, countdown_rounded);
+                       Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_ROUNDSTART, STAT(ROUNDS_PLAYED) + 1, countdown_rounded);
                        Notification annce_num = Announcer_PickNumber(CNT_ROUNDSTART, countdown_rounded);
                        if(annce_num != NULL)
                                Local_Notification(MSG_ANNCE, annce_num);
@@ -82,7 +78,7 @@ void Announcer_Countdown(entity this)
  * timelimit, fraglimit and game_starttime! Requires engine changes (remove STAT_TIMELIMIT
  * and STAT_FRAGLIMIT to be auto-sent)
  */
- float previous_game_starttime;
+float previous_game_starttime;
 void Announcer_Gamestart()
 {
        float startTime = STAT(GAMESTARTTIME);
@@ -113,26 +109,28 @@ void Announcer_Gamestart()
                                setthink(announcer_countdown, Announcer_Countdown);
                        }
 
-                       // z411 set title
-                       if(time < STAT(GAMESTARTTIME) && !warmup_stage) {
-                               if(gametype == MAPINFO_TYPE_DUEL) {
+                       if(!warmup_stage && time < STAT(GAMESTARTTIME))
+                       {
+                               if (gametype.m_1v1)
+                               {
                                        entity pl1 = players.sort_next;
                                        entity pl2 = pl1.sort_next;
-                                       
-                                       centerprint_SetTitle(strcat(entcs_GetName(pl1.sv_entnum), " vs ", entcs_GetName(pl2.sv_entnum)));
-                               } else {
-                                       centerprint_SetTitle(MapInfo_Type_ToText(gametype));
+                                       string pl1_name = (pl1 && pl1.team != NUM_SPECTATOR ? entcs_GetName(pl1.sv_entnum) : "???");
+                                       string pl2_name = (pl2 && pl2.team != NUM_SPECTATOR ? entcs_GetName(pl2.sv_entnum) : "???");
+
+                                       float offset = stringwidth(pl2_name, true, hud_fontsize) - stringwidth(pl1_name, true, hud_fontsize) - 1;
+                                       centerprint_SetTitle(sprintf("^BG%s^BG%s%s", pl1_name, _("  vs  "), pl2_name), offset / 2); // Show duelers in 1v1 game mode
                                }
-                       }
-                       
-                       if(time + 5.0 < startTime) // if connecting to server while restart was active don't always play prepareforbattle
-                       if(time > announcer_countdown.nextthink && !warmup_stage && time < STAT(GAMESTARTTIME)) { // don't play it again if countdown was already going
-                               if(teamplay)
-                                       Local_Notification(MSG_ANNCE, ANNCE_PREPARE_TEAM);
                                else
-                                       Local_Notification(MSG_ANNCE, ANNCE_PREPARE);
+                                       centerprint_SetTitle(strcat("^BG", MapInfo_Type_ToText(gametype)), 0); // Show game type as title
+
+                               if(time + 5.0 < startTime) // if connecting to server while restart was active don't always play prepareforbattle
+                                       if(teamplay)
+                                               Local_Notification(MSG_ANNCE, ANNCE_PREPARE_TEAM);
+                                       else
+                                               Local_Notification(MSG_ANNCE, ANNCE_PREPARE);
                        }
-                       
+
                        announcer_countdown.nextthink = startTime - floor(startTime - time + 0.5); //synchronize nextthink to startTime
                }
        }
@@ -154,9 +152,25 @@ MACRO_END
 
 void Announcer_Time()
 {
+       static bool warmup_stage_prev;
+
        if(intermission)
                return;
 
+       if (warmup_stage != warmup_stage_prev)
+       {
+               announcer_5min = announcer_1min = false;
+               warmup_stage_prev = warmup_stage;
+               return;
+       }
+
+       float starttime = STAT(GAMESTARTTIME);
+       if(time < starttime)
+       {
+               announcer_5min = announcer_1min = false;
+               return;
+       }
+
        float timeleft;
        if(warmup_stage)
        {
@@ -167,7 +181,7 @@ void Announcer_Time()
                        timeleft = 0;
        }
        else
-               timeleft = max(0, STAT(TIMELIMIT) * 60 + STAT(GAMESTARTTIME) - time);
+               timeleft = max(0, STAT(TIMELIMIT) * 60 + starttime - time);
 
        if(autocvar_cl_announcer_maptime >= 2)
                ANNOUNCER_CHECKMINUTE(5);