var float autocvar_crosshair_enabled = 1;
float autocvar_crosshair_hitindication;
string autocvar_crosshair_hitindication_color;
+string autocvar_crosshair_hitindication_per_weapon_color;
float autocvar_crosshair_hitindication_speed;
float autocvar_crosshair_hittest;
float autocvar_crosshair_hittest_blur;