float autocvar_cl_hidewaypoints;
float autocvar_cl_lockview;
float autocvar_cl_nogibs;
-float autocvar_cl_notify_carried_items;
float autocvar_cl_particlegibs;
float autocvar_cl_particles_oldnexbeam;
float autocvar_cl_particles_quality;
var float autocvar_crosshair_enabled = 1;
float autocvar_crosshair_hitindication;
string autocvar_crosshair_hitindication_color;
+string autocvar_crosshair_hitindication_per_weapon_color;
float autocvar_crosshair_hitindication_speed;
float autocvar_crosshair_hittest;
float autocvar_crosshair_hittest_blur;
float autocvar_g_waypointsprite_scale;
float autocvar_g_waypointsprite_spam;
float autocvar_g_waypointsprite_timealphaexponent;
-//float autocvar_g_waypointsprites_turrets;
-//float autocvar_g_waypointsprites_turrets_maxdist;
+var float autocvar_g_waypointsprite_turrets = TRUE;
+var float autocvar_g_waypointsprite_turrets_maxdist = 5000;
float autocvar_hud_colorflash_alpha;
float autocvar_hud_configure_checkcollisions;