-#ifndef CLIENT_AUTOCVARS_H
-#define CLIENT_AUTOCVARS_H
+#pragma once
bool autocvar__con_chat_maximized;
bool autocvar__hud_configure;
float autocvar_cl_gibs_velocity_scale = 1;
float autocvar_cl_gibs_avelocity_scale = 1;
float autocvar_cl_gibs_velocity_up;
-int autocvar_cl_gunalign;
bool autocvar_cl_hidewaypoints;
bool autocvar_cl_lockview;
bool autocvar_cl_nogibs;
bool autocvar_cl_spawn_event_sound = 1;
// float autocvar_cl_spawn_point_model;
bool autocvar_cl_spawn_point_particles;
+float autocvar_cl_spawn_point_dist_min = 1200;
+float autocvar_cl_spawn_point_dist_max = 1600;
bool autocvar_cl_spawnzoom = 1;
float autocvar_cl_spawnzoom_speed = 1;
float autocvar_cl_spawnzoom_factor = 2;
bool autocvar_cl_stripcolorcodes;
bool autocvar_cl_vehicles_alarm = true;
-bool autocvar_cl_vehicles_hud_tactical = 1;
+bool autocvar_cl_vehicles_hud_tactical = true;
float autocvar_cl_vehicles_hudscale = 0.5;
float autocvar_cl_vehicles_notify_time = 15;
float autocvar_cl_vehicles_crosshair_size = 0.5;
+bool autocvar_cl_vehicles_crosshair_colorize = true;
bool autocvar__vehicles_shownchasemessage;
bool autocvar_cl_velocityzoom_enabled;
float autocvar_cl_velocityzoom_factor;
int autocvar_ekg;
float autocvar_fov;
float autocvar_g_balance_damagepush_speedfactor;
-float autocvar_g_balance_tuba_attenuation;
-float autocvar_g_balance_tuba_fadetime;
-float autocvar_g_balance_tuba_volume;
-int autocvar_g_balance_tuba_pitchstep;
-float autocvar_g_warmup_limit;
bool autocvar_hud_cursormode = true;
float autocvar_hud_colorflash_alpha;
bool autocvar_hud_configure_checkcollisions;
float autocvar_hud_dock_alpha;
string autocvar_hud_dock_color;
bool autocvar_hud_dock_color_team;
+bool autocvar_hud_panel_weapons_dynamichud = true;
+bool autocvar_hud_panel_ammo_dynamichud = true;
+bool autocvar_hud_panel_powerups_dynamichud = true;
+bool autocvar_hud_panel_healtharmor_dynamichud = true;
+bool autocvar_hud_panel_notify_dynamichud = true;
+bool autocvar_hud_panel_timer_dynamichud = true;
+bool autocvar_hud_panel_radar_dynamichud = true;
+bool autocvar_hud_panel_score_dynamichud = true;
+bool autocvar_hud_panel_racetimer_dynamichud = true;
+bool autocvar_hud_panel_vote_dynamichud = true;
+bool autocvar_hud_panel_modicons_dynamichud = true;
+bool autocvar_hud_panel_pressedkeys_dynamichud = true;
+bool autocvar_hud_panel_engineinfo_dynamichud = true;
+bool autocvar_hud_panel_infomessages_dynamichud = false;
+bool autocvar_hud_panel_physics_dynamichud = true;
+bool autocvar_hud_panel_centerprint_dynamichud = true;
+bool autocvar_hud_panel_itemstime_dynamichud = true;
bool autocvar_hud_panel_ammo;
-bool autocvar_hud_panel_ammo_iconalign; // TODO: check if this should be turned into an int
+bool autocvar_hud_panel_ammo_iconalign;
int autocvar_hud_panel_ammo_maxammo;
bool autocvar_hud_panel_ammo_onlycurrent;
float autocvar_hud_panel_ammo_noncurrent_alpha = 0.7;
string autocvar_hud_panel_bg;
float autocvar_hud_panel_bg_alpha;
float autocvar_hud_panel_bg_border;
-vector autocvar_hud_panel_bg_color; // TODO: int?
-float autocvar_hud_panel_bg_color_team; // ^
+vector autocvar_hud_panel_bg_color;
+float autocvar_hud_panel_bg_color_team;
float autocvar_hud_panel_bg_padding;
bool autocvar_hud_panel_centerprint;
float autocvar_hud_panel_centerprint_align;
float autocvar_hud_panel_fg_alpha;
bool autocvar_hud_panel_healtharmor;
int autocvar_hud_panel_healtharmor_baralign;
+bool autocvar_hud_panel_healtharmor_combined;
bool autocvar_hud_panel_healtharmor_flip;
int autocvar_hud_panel_healtharmor_iconalign;
int autocvar_hud_panel_healtharmor_maxarmor;
bool autocvar_hud_panel_weapons_onlyowned;
float autocvar_hud_panel_weapons_noncurrent_alpha = 1;
float autocvar_hud_panel_weapons_noncurrent_scale = 1;
+float autocvar_hud_panel_weapons_selection_radius = 0;
+float autocvar_hud_panel_weapons_selection_speed = 10;
float autocvar_hud_panel_weapons_timeout;
int autocvar_hud_panel_weapons_timeout_effect;
float autocvar_hud_panel_weapons_timeout_fadebgmin;
string autocvar_hud_skin;
float autocvar_menu_mouse_speed;
string autocvar_menu_skin;
+float autocvar_r_drawviewmodel;
int autocvar_r_fakelight;
int autocvar_r_fullbright;
float autocvar_r_letterbox;
float autocvar_scoreboard_offset_right;
float autocvar_scoreboard_offset_vertical;
float autocvar_scoreboard_respawntime_decimals;
+float autocvar_scoreboard_dynamichud = 1;
bool autocvar_v_flipped;
float autocvar_vid_conheight;
float autocvar_vid_conwidth;
float autocvar_cl_hitsound_nom_damage = 25;
float autocvar_cl_hitsound_antispam_time;
int autocvar_cl_eventchase_death = 1;
-int autocvar_cl_eventchase_nexball = 1;
vector autocvar_cl_eventchase_generator_viewoffset = '0 0 80';
float autocvar_cl_eventchase_generator_distance = 400;
float autocvar_cl_eventchase_distance = 140;
float autocvar_crosshair_rpc_alpha = 1;
float autocvar_crosshair_rpc_size = 1;
int autocvar_cl_nade_timer;
-#endif
+bool autocvar_cl_items_nofade;
+float autocvar_slowmo;