float autocvar_hud_dock_alpha;
string autocvar_hud_dock_color;
bool autocvar_hud_dock_color_team;
+bool autocvar_hud_panel_weapons_dynamichud = true;
+bool autocvar_hud_panel_ammo_dynamichud = true;
+bool autocvar_hud_panel_powerups_dynamichud = true;
+bool autocvar_hud_panel_healtharmor_dynamichud = true;
+bool autocvar_hud_panel_notify_dynamichud = true;
+bool autocvar_hud_panel_timer_dynamichud = true;
+bool autocvar_hud_panel_radar_dynamichud = true;
+bool autocvar_hud_panel_score_dynamichud = true;
+bool autocvar_hud_panel_racetimer_dynamichud = true;
+bool autocvar_hud_panel_vote_dynamichud = true;
+bool autocvar_hud_panel_modicons_dynamichud = true;
+bool autocvar_hud_panel_pressedkeys_dynamichud = true;
+bool autocvar_hud_panel_engineinfo_dynamichud = true;
+bool autocvar_hud_panel_infomessages_dynamichud = false;
+bool autocvar_hud_panel_physics_dynamichud = true;
+bool autocvar_hud_panel_centerprint_dynamichud = true;
+bool autocvar_hud_panel_itemstime_dynamichud = true;
bool autocvar_hud_panel_ammo;
bool autocvar_hud_panel_ammo_iconalign;
int autocvar_hud_panel_ammo_maxammo;
bool autocvar_hud_panel_weapons_onlyowned;
float autocvar_hud_panel_weapons_noncurrent_alpha = 1;
float autocvar_hud_panel_weapons_noncurrent_scale = 1;
+float autocvar_hud_panel_weapons_selection_radius = 0;
+float autocvar_hud_panel_weapons_selection_speed = 10;
float autocvar_hud_panel_weapons_timeout;
int autocvar_hud_panel_weapons_timeout_effect;
float autocvar_hud_panel_weapons_timeout_fadebgmin;
string autocvar_hud_skin;
float autocvar_menu_mouse_speed;
string autocvar_menu_skin;
+float autocvar_r_drawviewmodel;
int autocvar_r_fakelight;
int autocvar_r_fullbright;
float autocvar_r_letterbox;
float autocvar_scoreboard_offset_right;
float autocvar_scoreboard_offset_vertical;
float autocvar_scoreboard_respawntime_decimals;
+float autocvar_scoreboard_dynamichud = 1;
bool autocvar_v_flipped;
float autocvar_vid_conheight;
float autocvar_vid_conwidth;
float autocvar_cl_hitsound_nom_damage = 25;
float autocvar_cl_hitsound_antispam_time;
int autocvar_cl_eventchase_death = 1;
-int autocvar_cl_eventchase_nexball = 1;
vector autocvar_cl_eventchase_generator_viewoffset = '0 0 80';
float autocvar_cl_eventchase_generator_distance = 400;
float autocvar_cl_eventchase_distance = 140;
float autocvar_crosshair_rpc_size = 1;
int autocvar_cl_nade_timer;
bool autocvar_cl_items_nofade;
+float autocvar_slowmo;