float autocvar_cl_gibs_velocity_scale = 1;
float autocvar_cl_gibs_avelocity_scale = 1;
float autocvar_cl_gibs_velocity_up;
-int autocvar_cl_gunalign;
bool autocvar_cl_hidewaypoints;
bool autocvar_cl_lockview;
bool autocvar_cl_nogibs;
float autocvar_cl_spawnzoom_speed = 1;
float autocvar_cl_spawnzoom_factor = 2;
bool autocvar_cl_stripcolorcodes;
+bool autocvar_cl_vehicles_alarm = true;
+bool autocvar_cl_vehicles_hud_tactical = 1;
+float autocvar_cl_vehicles_hudscale = 0.5;
+float autocvar_cl_vehicles_notify_time = 15;
+float autocvar_cl_vehicles_crosshair_size = 0.5;
+bool autocvar__vehicles_shownchasemessage;
bool autocvar_cl_velocityzoom_enabled;
float autocvar_cl_velocityzoom_factor;
int autocvar_cl_velocityzoom_type = 3;
bool autocvar_cl_unpress_zoom_on_weapon_switch = 1;
bool autocvar_cl_unpress_attack_on_weapon_switch = 1;
bool autocvar_con_chat;
-float autocvar_con_chatpos;
bool autocvar_con_chatrect;
float autocvar_con_chatsize;
float autocvar_con_chattime;
int autocvar_ekg;
float autocvar_fov;
float autocvar_g_balance_damagepush_speedfactor;
-float autocvar_g_balance_tuba_attenuation;
-float autocvar_g_balance_tuba_fadetime;
-float autocvar_g_balance_tuba_volume;
-int autocvar_g_balance_tuba_pitchstep;
float autocvar_g_warmup_limit;
-bool autocvar_g_waypointsprite_uppercase;
-float autocvar_g_waypointsprite_alpha;
-float autocvar_g_waypointsprite_crosshairfadealpha;
-float autocvar_g_waypointsprite_crosshairfadedistance;
-float autocvar_g_waypointsprite_crosshairfadescale;
-float autocvar_g_waypointsprite_distancealphaexponent;
-float autocvar_g_waypointsprite_distancefadealpha;
-float autocvar_g_waypointsprite_distancefadedistancemultiplier;
-float autocvar_g_waypointsprite_distancefadescale;
-float autocvar_g_waypointsprite_edgefadealpha;
-float autocvar_g_waypointsprite_edgefadedistance;
-float autocvar_g_waypointsprite_edgefadescale;
-float autocvar_g_waypointsprite_edgeoffset_bottom;
-float autocvar_g_waypointsprite_edgeoffset_left;
-float autocvar_g_waypointsprite_edgeoffset_right;
-float autocvar_g_waypointsprite_edgeoffset_top;
-float autocvar_g_waypointsprite_fontsize;
-float autocvar_g_waypointsprite_minalpha;
-float autocvar_g_waypointsprite_minscale;
-float autocvar_g_waypointsprite_normdistance;
-float autocvar_g_waypointsprite_scale;
-int autocvar_g_waypointsprite_spam;
-float autocvar_g_waypointsprite_timealphaexponent;
-bool autocvar_g_waypointsprite_turrets = true;
-float autocvar_g_waypointsprite_turrets_maxdist = 5000;
bool autocvar_hud_cursormode = true;
float autocvar_hud_colorflash_alpha;
bool autocvar_hud_configure_checkcollisions;
float autocvar_hud_panel_physics_topspeed_time;
bool autocvar_hud_panel_powerups;
int autocvar_hud_panel_powerups_baralign;
-bool autocvar_hud_panel_powerups_flip;
int autocvar_hud_panel_powerups_iconalign;
bool autocvar_hud_panel_powerups_progressbar;
-bool autocvar_hud_panel_buffs;
-//float autocvar_hud_panel_buffs_iconalign;
-string autocvar_hud_panel_powerups_progressbar_shield;
-string autocvar_hud_panel_powerups_progressbar_strength;
-string autocvar_hud_panel_powerups_progressbar_superweapons;
bool autocvar_hud_panel_powerups_text;
int autocvar_hud_panel_pressedkeys;
float autocvar_hud_panel_pressedkeys_aspect;
bool autocvar_hud_panel_pressedkeys_attack;
+float autocvar_hud_panel_quickmenu_translatecommands;
+string autocvar_hud_panel_quickmenu_file;
+float autocvar_hud_panel_quickmenu_time;
bool autocvar_hud_panel_racetimer;
int autocvar_hud_panel_radar;
float autocvar_hud_panel_radar_foreground_alpha;
int autocvar_hud_panel_weapons_label;
float autocvar_hud_panel_weapons_label_scale = 0.5;
bool autocvar_hud_panel_weapons_onlyowned;
+float autocvar_hud_panel_weapons_noncurrent_alpha = 1;
+float autocvar_hud_panel_weapons_noncurrent_scale = 1;
float autocvar_hud_panel_weapons_timeout;
int autocvar_hud_panel_weapons_timeout_effect;
float autocvar_hud_panel_weapons_timeout_fadebgmin;
float autocvar_hud_panel_weapons_timeout_fadefgmin;
float autocvar_hud_panel_weapons_timeout_speed_in = 0.25;
float autocvar_hud_panel_weapons_timeout_speed_out = 0.75;
+//float autocvar_hud_panel_quickmenu;
+float autocvar_hud_panel_quickmenu_align;
vector autocvar_hud_progressbar_acceleration_color;
vector autocvar_hud_progressbar_acceleration_neg_color;
float autocvar_hud_progressbar_alpha;
vector autocvar_hud_progressbar_speed_color;
vector autocvar_hud_progressbar_strength_color;
vector autocvar_hud_progressbar_superweapons_color;
+vector autocvar_hud_progressbar_vehicles_ammo1_color;
+vector autocvar_hud_progressbar_vehicles_ammo2_color;
bool autocvar_hud_showbinds;
bool autocvar_hud_showbinds_limit;
bool autocvar__hud_showbinds_reload;
float autocvar_vid_conwidth;
float autocvar_vid_pixelheight;
float autocvar_viewsize;
+bool autocvar_cl_eventchase_vehicle = 1;
+vector autocvar_cl_eventchase_vehicle_viewoffset = '0 0 80';
+float autocvar_cl_eventchase_vehicle_distance = 250;
int autocvar_cl_hitsound;
float autocvar_cl_hitsound_min_pitch = 0.75;
float autocvar_cl_hitsound_max_pitch = 1.5;
float autocvar_cl_hitsound_antispam_time;
int autocvar_cl_eventchase_death = 1;
int autocvar_cl_eventchase_nexball = 1;
+vector autocvar_cl_eventchase_generator_viewoffset = '0 0 80';
+float autocvar_cl_eventchase_generator_distance = 400;
float autocvar_cl_eventchase_distance = 140;
float autocvar_cl_eventchase_speed = 1.3;
vector autocvar_cl_eventchase_maxs = '12 12 8';
float autocvar_crosshair_rpc_alpha = 1;
float autocvar_crosshair_rpc_size = 1;
int autocvar_cl_nade_timer;
+bool autocvar_cl_items_nofade;
#endif