float autocvar_crosshair_ring_inner;
float autocvar_crosshair_ring_minelayer;
float autocvar_crosshair_ring_minelayer_alpha;
+float autocvar_crosshair_ring_hagar;
+float autocvar_crosshair_ring_hagar_alpha;
float autocvar_crosshair_ring_nex;
float autocvar_crosshair_ring_nex_alpha;
float autocvar_crosshair_ring_nex_currentcharge_movingavg_rate;
float autocvar_g_balance_tuba_fadetime;
float autocvar_g_balance_tuba_volume;
float autocvar_g_warmup_limit;
+var float autocvar_g_waypointsprite_uppercase = 1;
var float autocvar_g_waypointsprite_alpha = 1;
var float autocvar_g_waypointsprite_crosshairfadealpha = 1;
float autocvar_g_waypointsprite_crosshairfadedistance;
float autocvar_g_waypointsprite_minscale;
float autocvar_g_waypointsprite_normdistance;
var float autocvar_g_waypointsprite_scale = 1;
+var float autocvar_g_waypointsprite_fontsize = 12;
float autocvar_g_waypointsprite_timealphaexponent;
var float autocvar_hud_colorflash_alpha = 0.5;
float autocvar_hud_configure_bg_minalpha;
float autocvar_hud_panel_healtharmor_progressbar;
string autocvar_hud_panel_healtharmor_progressbar_armor;
string autocvar_hud_panel_healtharmor_progressbar_health;
-string autocvar_hud_panel_healtharmor_progressbar_gfx;
+float autocvar_hud_panel_healtharmor_progressbar_gfx;
+float autocvar_hud_panel_healtharmor_progressbar_gfx_damage;
+float autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth;
+float autocvar_hud_panel_healtharmor_progressbar_gfx_smooth;
+
float autocvar_hud_panel_healtharmor_text;
float autocvar_hud_panel_infomessages;
float autocvar_hud_panel_infomessages_flip;
float autocvar_hud_shownames;
float autocvar_hud_shownames_enemies;
float autocvar_hud_shownames_status;
-float autocvar_hud_shownames_height;
+float autocvar_hud_shownames_statusbar_height;
float autocvar_hud_shownames_aspect;
float autocvar_hud_shownames_fontsize;
+float autocvar_hud_shownames_decolorize;
float autocvar_hud_shownames_alpha;
float autocvar_hud_shownames_resize;
float autocvar_hud_shownames_mindistance;
float autocvar_hud_shownames_maxdistance;
+float autocvar_hud_shownames_antioverlap;
+float autocvar_hud_shownames_antioverlap_distance;
+float autocvar_hud_shownames_offset;
string autocvar_hud_skin;
float autocvar_loddebug;
float autocvar_menu_mouse_speed;
float autocvar_crosshair_color_by_health;
float autocvar_cl_hitsound;
float autocvar_cl_hitsound_antispam_time;
+var float autocvar_cl_eventchase_death = 1;
+var float autocvar_cl_eventchase_distance = 140;
+var float autocvar_cl_eventchase_speed = 1.3;