float autocvar_crosshair_ring_reload_size;
float autocvar_crosshair_size;
bool autocvar_crosshair_chase = true;
-float crosshair_chase_playeralpha = 0.25;
+float autocvar_crosshair_chase_playeralpha = 0.25;
int autocvar_ekg;
float autocvar_fov;
bool autocvar_hud_cursormode = true;
float autocvar_hud_progressbar_alpha;
vector autocvar_hud_progressbar_armor_color;
vector autocvar_hud_progressbar_fuel_color;
+vector autocvar_hud_progressbar_oxygen_color = '0.1 1 1';
vector autocvar_hud_progressbar_health_color;
vector autocvar_hud_progressbar_nexball_color;
vector autocvar_hud_progressbar_shield_color;
float autocvar_cl_hitsound_max_pitch = 1.5;
float autocvar_cl_hitsound_nom_damage = 25;
float autocvar_cl_hitsound_antispam_time;
-int autocvar_cl_eventchase_spectated_change = 1;
+bool autocvar_cl_eventchase_spectated_change = false;
float autocvar_cl_eventchase_spectated_change_time = 1;
int autocvar_cl_eventchase_death = 1;
float autocvar_cl_eventchase_distance = 140;