float autocvar_cl_announcer_maptime = 3;
bool autocvar_cl_autodemo_delete;
bool autocvar_cl_autodemo_delete_keeprecords;
-bool autocvar_cl_casings;
float autocvar_cl_casings_bronze_time;
int autocvar_cl_casings_maxcount = 100;
float autocvar_cl_casings_shell_time;
float autocvar_crosshair_ring_reload_alpha;
float autocvar_crosshair_ring_reload_size;
float autocvar_crosshair_size;
+bool autocvar_crosshair_chase = true;
+float crosshair_chase_playeralpha = 0.25;
int autocvar_ekg;
float autocvar_fov;
bool autocvar_hud_cursormode = true;