float autocvar_con_notify;
float autocvar_con_notifysize;
string autocvar_crosshair;
+string autocvar_crosshair_2d = "54";
float autocvar_crosshair_alpha;
string autocvar_crosshair_color;
int autocvar_crosshair_color_special;
string autocvar__cl_playermodel;
float autocvar_cl_deathglow;
bool autocvar_developer_csqcentities;
-float autocvar_g_jetpack_attenuation;
+float autocvar_cl_jetpack_attenuation = 2;
bool autocvar_cl_showspectators;
int autocvar_cl_nade_timer;
bool autocvar_r_drawviewmodel;