break;
}
- sound (self, CHAN_PROJECTILE, s, VOL_BASE, ATTN_NORM);
+ sound (self, CH_SHOTS, s, VOL_BASE, ATTN_LARGE);
}
}
}
{
entity casing;
- casing = RubbleNew("casing");
+ casing = RubbleNew("casing");
casing.state = ReadByte();
casing.silent = (casing.state & 0x80);
casing.state = (casing.state & 0x7F);
casing.cnt = time + autocvar_cl_casings_shell_time;
break;
default:
- setmodel(casing, "models/casing_bronze.mdl");
+ setmodel(casing, "models/casing_bronze.iqm");
casing.cnt = time + autocvar_cl_casings_bronze_time;
break;
}
void Casings_Precache()
{
precache_model("models/casing_shell.mdl");
- precache_model("models/casing_bronze.mdl");
+ precache_model("models/casing_bronze.iqm");
precache_sound("weapons/brass1.wav");
precache_sound("weapons/brass2.wav");
precache_sound("weapons/brass3.wav");