#if defined(CSQC)
- #include "movetypes.qh"
+ #include "../common/movetypes/movetypes.qh"
#include "prandom.qh"
#include "rubble.qh"
.float cnt;
.float alpha;
- .float state;
+ .int state;
#elif defined(MENUQC)
#elif defined(SVQC)
#endif
void Casing_Damage(float thisdmg, int hittype, vector org, vector thisforce)
{
if(thisforce.z < 0)
- thisforce_z = 0;
+ thisforce.z = 0;
self.move_velocity = self.move_velocity + thisforce + '0 0 100';
self.move_flags &= ~FL_ONGROUND;
}