#if defined(CSQC)
- #include "../dpdefs/csprogsdefs.qh"
- #include "defs.qh"
- #include "../common/constants.qh"
- #include "../common/util.qh"
- #include "autocvars.qh"
- #include "movetypes.qh"
+ #include "../common/movetypes/movetypes.qh"
#include "prandom.qh"
- #include "main.qh"
- #include "../csqcmodellib/cl_model.qh"
+ #include "rubble.qh"
+
+ .float cnt;
+ .float alpha;
+ .int state;
#elif defined(MENUQC)
#elif defined(SVQC)
#endif
void Casing_Damage(float thisdmg, int hittype, vector org, vector thisforce)
{
if(thisforce.z < 0)
- thisforce_z = 0;
+ thisforce.z = 0;
self.move_velocity = self.move_velocity + thisforce + '0 0 100';
self.move_flags &= ~FL_ONGROUND;
}