.float cnt;
.float alpha;
- .float state;
+ .int state;
#elif defined(MENUQC)
#elif defined(SVQC)
#endif
{
if(self.move_flags & FL_ONGROUND)
{
- self.move_angles_x = 0;
+ self.move_angles.x = 0;
self.move_angles_z = 0;
self.flags &= ~FL_ONGROUND;
}
void Casing_Damage(float thisdmg, int hittype, vector org, vector thisforce)
{
if(thisforce.z < 0)
- thisforce_z = 0;
+ thisforce.z = 0;
self.move_velocity = self.move_velocity + thisforce + '0 0 100';
self.move_flags &= ~FL_ONGROUND;
}