// Last updated: December 28th, 2011
// ==============================================
+#include "../../common/command/generic.qh"
+#include "../../common/command/shared_defs.qh"
+
void DrawDebugModel()
{
if(time - floor(time) > 0.5)
// Command Sub-Functions
// =======================
-void LocalCommand_blurtest(float request)
+void LocalCommand_blurtest(int request)
{
// Simple command to work with postprocessing temporarily... possibly completely pointless, the glsl shader is used for a real feature now...
// Anyway, to enable it, just compile the client with -DBLURTEST and then you can use the command.
#endif
}
-void LocalCommand_boxparticles(float request, float argc)
+void LocalCommand_boxparticles(int request, int argc)
{
switch(request)
{
{
if (argc == 9)
{
- float effect = particleeffectnum(argv(1));
+ int effect = particleeffectnum(argv(1));
if (effect >= 0)
{
- float index = stof(argv(2));
+ int index = stoi(argv(2));
entity own;
if(index <= 0)
own = entitybyindex(-index);
vector org_to = stov(argv(4));
vector dir_from = stov(argv(5));
vector dir_to = stov(argv(6));
- float countmultiplier = stof(argv(7));
- float flags = stof(argv(8));
+ int countmultiplier = stoi(argv(7));
+ int flags = stoi(argv(8));
boxparticles(effect, own, org_from, org_to, dir_from, dir_to, countmultiplier, flags);
return;
}
}
}
-void LocalCommand_create_scrshot_ent(float request)
+void LocalCommand_create_scrshot_ent(int request)
{
switch(request)
{
case CMD_REQUEST_COMMAND:
{
- float fh;
string filename = strcat(MapInfo_Map_bspname, "_scrshot_ent.txt");
- fh = fopen(filename, FILE_WRITE);
+ int fh = fopen(filename, FILE_WRITE);
if(fh >= 0)
{
fputs(fh, "{\n");
fputs(fh, strcat("\"classname\" \"info_autoscreenshot\"\n"));
- fputs(fh, strcat("\"origin\" \"", strcat(ftos(view_origin_x), " ", ftos(view_origin_y), " ", ftos(view_origin_z)), "\"\n"));
- fputs(fh, strcat("\"angles\" \"", strcat(ftos(view_angles_x), " ", ftos(view_angles_y), " ", ftos(view_angles_z)), "\"\n"));
+ fputs(fh, strcat("\"origin\" \"", strcat(ftos(view_origin.x), " ", ftos(view_origin.y), " ", ftos(view_origin.z)), "\"\n"));
+ fputs(fh, strcat("\"angles\" \"", strcat(ftos(view_angles.x), " ", ftos(view_angles.y), " ", ftos(view_angles.z)), "\"\n"));
fputs(fh, "}\n");
print("Completed screenshot entity dump in ^2data/data/", MapInfo_Map_bspname, "_scrshot_ent.txt^7.\n");
}
}
-void LocalCommand_debugmodel(float request, float argc)
+void LocalCommand_debugmodel(int request, int argc)
{
switch(request)
{
}
}
-void LocalCommand_handlevote(float request, float argc)
+void LocalCommand_handlevote(int request, int argc)
{
switch(request)
{
case CMD_REQUEST_COMMAND:
{
- float vote_selection;
+ int vote_selection;
string vote_string;
if(InterpretBoolean(argv(1)))
}
}
-void LocalCommand_hud(float request, float argc)
+void LocalCommand_hud(int request, int argc)
{
switch(request)
{
}
}
-void LocalCommand_localprint(float request, float argc)
+void LocalCommand_localprint(int request, int argc)
{
switch(request)
{
}
}
-void LocalCommand_mv_download(float request, float argc)
+void LocalCommand_mv_download(int request, int argc)
{
switch(request)
{
}
}
-void LocalCommand_sendcvar(float request, float argc)
+void LocalCommand_sendcvar(int request, int argc)
{
switch(request)
{
/* use this when creating a new command, making sure to place it in alphabetical order... also,
** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
-void LocalCommand_(float request)
+void LocalCommand_(int request)
{
switch(request)
{
#define CLIENT_COMMAND(name,function,description) \
{ if(strtolower(description) != "") { print(" ^2", name, "^7: ", description, "\n"); } }
- CLIENT_COMMANDS(0, 0)
+ CLIENT_COMMANDS(0, 0);
#undef CLIENT_COMMAND
return;
}
-float LocalCommand_macro_command(float argc)
+bool LocalCommand_macro_command(int argc)
{
#define CLIENT_COMMAND(name,function,description) \
- { if(name == strtolower(argv(0))) { function; return TRUE; } }
+ { if(name == strtolower(argv(0))) { function; return true; } }
- CLIENT_COMMANDS(CMD_REQUEST_COMMAND, argc)
+ CLIENT_COMMANDS(CMD_REQUEST_COMMAND, argc);
#undef CLIENT_COMMAND
- return FALSE;
+ return false;
}
-float LocalCommand_macro_usage(float argc)
+bool LocalCommand_macro_usage(int argc)
{
#define CLIENT_COMMAND(name,function,description) \
- { if(name == strtolower(argv(1))) { function; return TRUE; } }
+ { if(name == strtolower(argv(1))) { function; return true; } }
- CLIENT_COMMANDS(CMD_REQUEST_USAGE, argc)
+ CLIENT_COMMANDS(CMD_REQUEST_USAGE, argc);
#undef CLIENT_COMMAND
- return FALSE;
+ return false;
}
-void LocalCommand_macro_write_aliases(float fh)
+void LocalCommand_macro_write_aliases(int fh)
{
#define CLIENT_COMMAND(name,function,description) \
{ if(strtolower(description) != "") { CMD_Write_Alias("qc_cmd_cl", name, description); } }
- CLIENT_COMMANDS(0, 0)
+ CLIENT_COMMANDS(0, 0);
#undef CLIENT_COMMAND
return;
void GameCommand(string command)
{
- float argc = tokenize_console(command);
+ int argc = tokenize_console(command);
// Guide for working with argc arguments by example:
// argc: 1 - 2 - 3 - 4
// These functions are here specifically to add special + - commands to the game, and are not really normal commands.
// Please add client commands to the function above this, as this is only for special reasons.
-#define CONSOLE_COMMANDS_NORMAL \
- CONSOLE_COMMAND("+showscores", { scoreboard_showscores = TRUE; }) \
- CONSOLE_COMMAND("-showscores", { scoreboard_showscores = FALSE; }) \
- CONSOLE_COMMAND("+showaccuracy", { scoreboard_showaccuracy = TRUE; }) \
- CONSOLE_COMMAND("-showaccuracy", { scoreboard_showaccuracy = FALSE; }) \
+#define CONSOLE_COMMANDS_NORMAL() \
+ CONSOLE_COMMAND("+showscores", { scoreboard_showscores = true; }) \
+ CONSOLE_COMMAND("-showscores", { scoreboard_showscores = false; }) \
+ CONSOLE_COMMAND("+showaccuracy", { scoreboard_showaccuracy = true; }) \
+ CONSOLE_COMMAND("-showaccuracy", { scoreboard_showaccuracy = false; }) \
/* nothing */
-#define CONSOLE_COMMANDS_MOVEMENT \
- CONSOLE_COMMAND("+forward", { ++camera_direction_x; }) \
- CONSOLE_COMMAND("-forward", { --camera_direction_x; }) \
- CONSOLE_COMMAND("+back", { --camera_direction_x; }) \
- CONSOLE_COMMAND("-back", { ++camera_direction_x; }) \
- CONSOLE_COMMAND("+moveup", { ++camera_direction_z; }) \
- CONSOLE_COMMAND("-moveup", { --camera_direction_z; }) \
- CONSOLE_COMMAND("+movedown", { --camera_direction_z; }) \
- CONSOLE_COMMAND("-movedown", { ++camera_direction_z; }) \
- CONSOLE_COMMAND("+moveright", { --camera_direction_y; }) \
- CONSOLE_COMMAND("-moveright", { ++camera_direction_y; }) \
- CONSOLE_COMMAND("+moveleft", { ++camera_direction_y; }) \
- CONSOLE_COMMAND("-moveleft", { --camera_direction_y; }) \
+#define CONSOLE_COMMANDS_MOVEMENT() \
+ CONSOLE_COMMAND("+forward", { ++camera_direction.x; }) \
+ CONSOLE_COMMAND("-forward", { --camera_direction.x; }) \
+ CONSOLE_COMMAND("+back", { --camera_direction.x; }) \
+ CONSOLE_COMMAND("-back", { ++camera_direction.x; }) \
+ CONSOLE_COMMAND("+moveup", { ++camera_direction.z; }) \
+ CONSOLE_COMMAND("-moveup", { --camera_direction.z; }) \
+ CONSOLE_COMMAND("+movedown", { --camera_direction.z; }) \
+ CONSOLE_COMMAND("-movedown", { ++camera_direction.z; }) \
+ CONSOLE_COMMAND("+moveright", { --camera_direction.y; }) \
+ CONSOLE_COMMAND("-moveright", { ++camera_direction.y; }) \
+ CONSOLE_COMMAND("+moveleft", { ++camera_direction.y; }) \
+ CONSOLE_COMMAND("-moveleft", { --camera_direction.y; }) \
CONSOLE_COMMAND("+roll_right", { ++camera_roll; }) \
CONSOLE_COMMAND("-roll_right", { --camera_roll; }) \
CONSOLE_COMMAND("+roll_left", { --camera_roll; }) \
#define CONSOLE_COMMAND(name,execution) \
{ registercommand(name); }
- CONSOLE_COMMANDS_NORMAL
+ CONSOLE_COMMANDS_NORMAL();
#undef CONSOLE_COMMAND
// then init movement commands
#define CONSOLE_COMMAND(name,execution) \
{ registercommand(name); }
- CONSOLE_COMMANDS_MOVEMENT
+ CONSOLE_COMMANDS_MOVEMENT();
#undef CONSOLE_COMMAND
#ifndef CAMERATEST
}
return;
}
-float ConsoleCommand_macro_normal(float argc)
+bool ConsoleCommand_macro_normal(int argc)
{
#define CONSOLE_COMMAND(name,execution) \
- { if(name == strtolower(argv(0))) { { execution } return TRUE; } }
+ { if(name == strtolower(argv(0))) { { execution } return true; } }
- CONSOLE_COMMANDS_NORMAL
+ CONSOLE_COMMANDS_NORMAL();
#undef CONSOLE_COMMAND
- return FALSE;
+ return false;
}
-float ConsoleCommand_macro_movement(float argc)
+bool ConsoleCommand_macro_movement(int argc)
{
if(camera_active)
{
#define CONSOLE_COMMAND(name,execution) \
- { if(name == strtolower(argv(0))) { { execution } return TRUE; } }
+ { if(name == strtolower(argv(0))) { { execution } return true; } }
- CONSOLE_COMMANDS_MOVEMENT
+ CONSOLE_COMMANDS_MOVEMENT();
#undef CONSOLE_COMMAND
}
- return FALSE;
+ return false;
}
// ======================================================
// Used to parse commands in the console that have been registered with the "registercommand" function
-float CSQC_ConsoleCommand(string command)
+bool CSQC_ConsoleCommand(string command)
{
- float argc = tokenize_console(command);
+ int argc = tokenize_console(command);
if(ConsoleCommand_macro_normal(argc))
{
- return TRUE;
+ return true;
}
else if(ConsoleCommand_macro_movement(argc))
{
- return TRUE;
+ return true;
}
// Return value should be 1 if CSQC handled the command, otherwise return 0 to have the engine handle it.
- return FALSE;
+ return false;
}