.float death_time;
.int modelflags;
-void CSQCModel_Hook_PreDraw(entity this, bool isplayer);
-
.bool isplayermodel;
// FEATURE: LOD
}
int CSQCPlayer_FallbackFrame(entity this, int f)
{
- TC(int, f);
+ TC(int, f);
if(frameduration(this.modelindex, f) > 0)
return f; // goooooood
if(frameduration(this.modelindex, 1) <= 0)