#include "autocvars.qh"
#include "csqcmodel_hooks.qh"
#include "miscfunctions.qh"
-#include "mutators/events.qh"
+#include <client/mutators/_mod.qh>
#include "player_skeleton.qh"
#include "weapons/projectile.qh"
#include <common/animdecide.qh>
.float death_time;
.int modelflags;
-void CSQCModel_Hook_PreDraw(entity this, bool isplayer);
-
.bool isplayermodel;
// FEATURE: LOD
}
int CSQCPlayer_FallbackFrame(entity this, int f)
{
- TC(int, f);
+ TC(int, f);
if(frameduration(this.modelindex, f) > 0)
return f; // goooooood
if(frameduration(this.modelindex, 1) <= 0)