self.effects = self.csqcmodel_effects;
self.modelflags = self.csqcmodel_modelflags;
}
-void Reset_ArcBeam(void);
void CSQCModel_Effects_PostUpdate(void)
{
- if (self == csqcplayer) {
- if (self.csqcmodel_teleported) {
- Reset_ArcBeam();
- }
- }
self.csqcmodel_effects = self.effects;
self.csqcmodel_modelflags = self.modelflags;
self.effects = 0;