}
void CSQCPlayer_AnimDecide_PostUpdate(bool isnew)
{SELFPARAM();
- self.csqcmodel_isdead = !!(self.anim_state & (ANIMSTATE_DEAD1 | ANIMSTATE_DEAD2));
+ self.csqcmodel_isdead = boolean(self.anim_state & (ANIMSTATE_DEAD1 | ANIMSTATE_DEAD2));
}
int CSQCPlayer_FallbackFrame(int f)
{SELFPARAM();