]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/damage.qc
fix accelerometer with csqcmodels
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / damage.qc
index 138d68a322116a4e7c7dbfb91c8284228ecb213a..34c15837acc26fe3e9cade3ce1430bd218b9da87 100644 (file)
@@ -9,7 +9,7 @@ void DamageEffect_Think()
        if(time >= self.cnt || !self.owner || !self.owner.modelindex || !self.owner.drawmask)
        {
                // time is up or the player got gibbed / disconnected
-               self.owner.total_damages -= 1;
+               self.owner.total_damages = max(0, self.owner.total_damages - 1);
                remove(self);
                return;
        }
@@ -17,7 +17,7 @@ void DamageEffect_Think()
        {
                // if the player was dead but is now alive, it means he respawned
                // if so, clear his damage effects, or damages from his dead body will be copied back
-               self.owner.total_damages -= 1;
+               self.owner.total_damages = max(0, self.owner.total_damages - 1);
                remove(self);
                return;
        }
@@ -67,6 +67,7 @@ void DamageEffect(vector hitorg, float dmg, float type, float specnum)
        gettaginfo(self, nearestbone); // set gettaginfo_name
 
        // return if we reached our damage effect limit or damages are disabled
+       // TODO: When the limit is reached, it would be better if the oldest damage was removed instead of not adding a new one
        if(nearestbone)
        {
                if(self.total_damages >= autocvar_cl_damageeffect_bones)