#include "gibs.qh"
#include "prandom.qh"
-#include "../common/vehicles/cl_vehicles.qh"
+#include "../common/vehicles/all.qh"
#include "../common/constants.qh"
#include "../common/deathtypes.qh"
pointparticles(particleeffectnum("electro_impact"), self.origin, w_backoff * 1000, 1);
break;
- case DEATH_TURRET_WALK_MEELE:
+ case DEATH_TURRET_WALK_MELEE:
sound(self, CH_SHOTS, "weapons/ric1.wav", VOL_BASE, ATTEN_MIN);
pointparticles(particleeffectnum("TE_SPARK"), self.origin, w_backoff * 1000, 1);
break;
w_random = prandom();
traceline(w_org - normalize(force) * 16, w_org + normalize(force) * 16, MOVE_NOMONSTERS, world);
- if(trace_fraction < 1 && hitwep != WEP_VORTEX && hitwep != WEP_VAPORIZER)
+ if(trace_fraction < 1 && hitwep != WEP_VORTEX.m_id && hitwep != WEP_VAPORIZER.m_id)
w_backoff = trace_plane_normal;
else
w_backoff = -1 * normalize(force);