]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/damage.qc
Merge branch 'master' into TimePath/debug_draw
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / damage.qc
index 2d7c4f2c180858dcebb5afcecb3cbb52f838dc21..b97b69a43f21fe24447dd3d5a62631f432a3c84d 100644 (file)
@@ -42,7 +42,7 @@ void DamageEffect_Think()
        // now generate the particles
        vector org;
        org = gettaginfo(self, 0); // origin at attached location
-       pointparticles(self.team, org, '0 0 0', 1);
+       __pointparticles(self.team, org, '0 0 0', 1);
 }
 
 void DamageEffect(vector hitorg, float thedamage, int type, int specnum)
@@ -223,33 +223,33 @@ void Ent_DamageInfo(float isNew)
                        // spiderbot
                        case DEATH_VH_SPID_MINIGUN:
                                sound(self, CH_SHOTS, SND_RIC_RANDOM(), VOL_BASE, ATTEN_NORM);
-                               pointparticles(particleeffectnum(EFFECT_SPIDERBOT_MINIGUN_IMPACT), self.origin, w_backoff * 1000, 1);
+                               pointparticles(EFFECT_SPIDERBOT_MINIGUN_IMPACT, self.origin, w_backoff * 1000, 1);
                                break;
                        case DEATH_VH_SPID_ROCKET:
                                sound(self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
-                               pointparticles(particleeffectnum(EFFECT_SPIDERBOT_ROCKET_EXPLODE), self.origin, w_backoff * 1000, 1);
+                               pointparticles(EFFECT_SPIDERBOT_ROCKET_EXPLODE, self.origin, w_backoff * 1000, 1);
                                break;
                        case DEATH_VH_SPID_DEATH:
                                sound(self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_MIN);
-                               pointparticles(particleeffectnum(EFFECT_EXPLOSION_BIG), self.origin, w_backoff * 1000, 1);
+                               pointparticles(EFFECT_EXPLOSION_BIG, self.origin, w_backoff * 1000, 1);
                                break;
 
                        case DEATH_VH_WAKI_GUN:
                                sound(self, CH_SHOTS, SND_LASERIMPACT, VOL_BASE, ATTEN_NORM);
-                               pointparticles(particleeffectnum(EFFECT_RACER_IMPACT), self.origin, w_backoff * 1000, 1);
+                               pointparticles(EFFECT_RACER_IMPACT, self.origin, w_backoff * 1000, 1);
                                break;
                        case DEATH_VH_WAKI_ROCKET:
                                sound(self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
-                               pointparticles(particleeffectnum(EFFECT_RACER_ROCKET_EXPLODE), self.origin, w_backoff * 1000, 1);
+                               pointparticles(EFFECT_RACER_ROCKET_EXPLODE, self.origin, w_backoff * 1000, 1);
                                break;
                        case DEATH_VH_WAKI_DEATH:
                                sound(self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_MIN);
-                               pointparticles(particleeffectnum(EFFECT_EXPLOSION_BIG), self.origin, w_backoff * 1000, 1);
+                               pointparticles(EFFECT_EXPLOSION_BIG, self.origin, w_backoff * 1000, 1);
                                break;
 
                        case DEATH_VH_RAPT_CANNON:
                                sound(self, CH_SHOTS, SND_LASERIMPACT, VOL_BASE, ATTEN_NORM);
-                               pointparticles(particleeffectnum(EFFECT_RAPTOR_CANNON_IMPACT), self.origin, w_backoff * 1000, 1);
+                               pointparticles(EFFECT_RAPTOR_CANNON_IMPACT, self.origin, w_backoff * 1000, 1);
                                break;
                        case DEATH_VH_RAPT_FRAGMENT:
                                float i;
@@ -261,19 +261,19 @@ void Ent_DamageInfo(float isNew)
                                        RaptorCBShellfragToss(w_org, vel, ang + '0 0 1' * (120 * i));
                                }
                                sound(self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
-                               pointparticles(particleeffectnum(EFFECT_RAPTOR_BOMB_SPREAD), self.origin, w_backoff * 1000, 1);
+                               pointparticles(EFFECT_RAPTOR_BOMB_SPREAD, self.origin, w_backoff * 1000, 1);
                                break;
                        case DEATH_VH_RAPT_BOMB:
                                sound(self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
-                               pointparticles(particleeffectnum(EFFECT_RAPTOR_BOMB_IMPACT), self.origin, w_backoff * 1000, 1);
+                               pointparticles(EFFECT_RAPTOR_BOMB_IMPACT, self.origin, w_backoff * 1000, 1);
                                break;
                        case DEATH_VH_RAPT_DEATH:
                                sound(self, CH_SHOTS, SND_LASERIMPACT, VOL_BASE, ATTEN_MIN);
-                               pointparticles(particleeffectnum(EFFECT_EXPLOSION_BIG), self.origin, w_backoff * 1000, 1);
+                               pointparticles(EFFECT_EXPLOSION_BIG, self.origin, w_backoff * 1000, 1);
                                break;
                        case DEATH_VH_BUMB_GUN:
                                sound(self, CH_SHOTS, SND_FIREBALL_IMPACT2, VOL_BASE, ATTEN_NORM);
-                               pointparticles(particleeffectnum(EFFECT_BIGPLASMA_IMPACT), self.origin, w_backoff * 1000, 1);
+                               pointparticles(EFFECT_BIGPLASMA_IMPACT, self.origin, w_backoff * 1000, 1);
                                break;
                }
        }
@@ -293,11 +293,11 @@ void Ent_DamageInfo(float isNew)
                {
                         case DEATH_TURRET_EWHEEL:
                                sound(self, CH_SHOTS, SND_LASERIMPACT, VOL_BASE, ATTEN_MIN);
-                               pointparticles(particleeffectnum(EFFECT_BLASTER_IMPACT), self.origin, w_backoff * 1000, 1);
+                               pointparticles(EFFECT_BLASTER_IMPACT, self.origin, w_backoff * 1000, 1);
                                break;
 
                         case DEATH_TURRET_FLAC:
-                               pointparticles(particleeffectnum(EFFECT_HAGAR_EXPLODE), w_org, '0 0 0', 1);
+                               pointparticles(EFFECT_HAGAR_EXPLODE, w_org, '0 0 0', 1);
                                sound(self, CH_SHOTS, SND_HAGEXP_RANDOM(), VOL_BASE, ATTEN_NORM);
                                break;
 
@@ -306,23 +306,23 @@ void Ent_DamageInfo(float isNew)
                         case DEATH_TURRET_WALK_ROCKET:
                         case DEATH_TURRET_HELLION:
                                sound(self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_MIN);
-                               pointparticles(particleeffectnum(EFFECT_ROCKET_EXPLODE), self.origin, w_backoff * 1000, 1);
+                               pointparticles(EFFECT_ROCKET_EXPLODE, self.origin, w_backoff * 1000, 1);
                                break;
 
                         case DEATH_TURRET_MACHINEGUN:
                         case DEATH_TURRET_WALK_GUN:
                                sound(self, CH_SHOTS, SND_RIC_RANDOM(), VOL_BASE, ATTEN_NORM);
-                               pointparticles(particleeffectnum(EFFECT_MACHINEGUN_IMPACT), self.origin, w_backoff * 1000, 1);
+                               pointparticles(EFFECT_MACHINEGUN_IMPACT, self.origin, w_backoff * 1000, 1);
                                break;
 
                         case DEATH_TURRET_PLASMA:
                                sound(self, CH_SHOTS, SND_ELECTRO_IMPACT, VOL_BASE, ATTEN_MIN);
-                               pointparticles(particleeffectnum(EFFECT_ELECTRO_IMPACT), self.origin, w_backoff * 1000, 1);
+                               pointparticles(EFFECT_ELECTRO_IMPACT, self.origin, w_backoff * 1000, 1);
                                break;
 
                         case DEATH_TURRET_WALK_MELEE:
                                sound(self, CH_SHOTS, SND_RIC1, VOL_BASE, ATTEN_MIN);
-                               pointparticles(particleeffectnum(EFFECT_TE_SPARK), self.origin, w_backoff * 1000, 1);
+                               pointparticles(EFFECT_TE_SPARK, self.origin, w_backoff * 1000, 1);
                                break;
 
                         case DEATH_TURRET_PHASER: