float scoreboard_showscores;
float scoreboard_showaccuracy;
.string message;
-.int renderflags;
+.float renderflags;
// float coop;
// float deathmatch;
// Darkplaces Render Modifications
#if 0
.float alpha;
-.float renderflags;
.vector colormod;
.float scale;
#endif
float race_laptime;
float race_checkpointtime;
float race_previousbesttime;
+float race_mypreviousbesttime;
string race_previousbestname;
float race_nextcheckpoint;
float race_nextbesttime;
+float race_mybesttime;
string race_nextbestname;
float race_penaltyaccumulator; // qualifying: total penalty time in tenths
float race_penaltyeventtime; // time when the player got the penalty
float nb_pb_period;
// Spectating
+// -1 - observing
+// 0 - playing
+// >0 - id of spectated player
float spectatee_status;
+float spectatee_status_changed_time;
// short mapname
string shortmapname;
string weaponorder_byimpulse;
string weaponorder_bypriority;
+bool weapons_orderbyimpulse; // update priority list when toggling this
float vortex_charge_movingavg;
float uid2name_dialog;
-float gameover_time;
+float intermission_time;
.bool csqcmodel_isdead; // used by shownames and miscfunctions (entcs_IsDead) to know when a player is dead