.int count;
.float max_health;
-vector randompos(vector m1, vector m2)
-{
- vector v;
- m2 = m2 - m1;
- v_x = m2_x * random() + m1_x;
- v_y = m2_y * random() + m1_y;
- v_z = m2_z * random() + m1_z;
- return v;
-}
-
void generator_precache()
{
if(generator_precached)
precache_model("models/onslaught/ons_ray.md3");
precache_sound("onslaught/shockwave.wav");
- precache_sound("weapons/grenade_impact.wav");
- precache_sound("weapons/rocket_impact.wav");
+ precache_sound(W_Sound("grenade_impact"));
+ precache_sound(W_Sound("rocket_impact"));
precache_sound("onslaught/electricity_explode.wav");
generator_precached = true;
{
if(time < self.move_time)
return;
-
+
self.move_time = time + 0.05;
if(self.count > 10)
if(random() < 0.9 - self.health / self.max_health)
if(random() < 0.01)
{
- pointparticles(particleeffectnum("electro_ballexplode"), self.origin + randompos('-50 -50 -20', '50 50 50'), '0 0 0', 1);
+ pointparticles(particleeffectnum(EFFECT_ELECTRO_BALLEXPLODE), self.origin + randompos('-50 -50 -20', '50 50 50'), '0 0 0', 1);
sound(self, CH_TRIGGER, "onslaught/electricity_explode.wav", VOL_BASE, ATTEN_NORM);
}
else
- pointparticles(particleeffectnum("torch_small"), self.origin + randompos('-60 -60 -20', '60 60 60'), '0 0 0', 1);
-
+ pointparticles(particleeffectnum(EFFECT_ONS_GENERATOR_DAMAGED), self.origin + randompos('-60 -60 -20', '60 60 60'), '0 0 0', 1);
+
self.move_time = time + 0.1;
-
+
return;
}
if(self.count==40||self.count==20)
{
sound(self, CH_TRIGGER, "onslaught/shockwave.wav", VOL_BASE, ATTEN_NORM);
- pointparticles(particleeffectnum("electro_combo"), self.origin, '0 0 0', 6);
+ pointparticles(particleeffectnum(EFFECT_ELECTRO_COMBO), self.origin, '0 0 0', 6);
}
-
+
// rays
if(random() > 0.25)
{
for(i=0;i < 10;++i)
{
org = self.origin + randompos('-30 -30 -30' * i + '0 0 -20', '30 30 30' * i + '0 0 20');
- pointparticles(particleeffectnum("onslaught_generator_gib_explode"), org, '0 0 0', 1);
+ pointparticles(particleeffectnum(EFFECT_ONS_GENERATOR_GIB), org, '0 0 0', 1);
}
// Short explosion sound + small explosion
if(random() < 0.25)
{
te_explosion(self.origin);
- sound(self, CH_TRIGGER, "weapons/grenade_impact.wav", VOL_BASE, ATTEN_NORM);
+ sound(self, CH_TRIGGER, W_Sound("grenade_impact"), VOL_BASE, ATTEN_NORM);
}
// Particles
org = self.origin + randompos(self.mins + '8 8 8', self.maxs + '-8 -8 -8');
- pointparticles(particleeffectnum("onslaught_generator_smallexplosion"), org, '0 0 0', 1);
+ pointparticles(particleeffectnum(EFFECT_ONS_GENERATOR_EXPLODE), org, '0 0 0', 1);
// Final explosion
if(self.count==1)
{
org = self.origin;
te_explosion(org);
- pointparticles(particleeffectnum("onslaught_generator_finalexplosion"), org, '0 0 0', 1);
- sound(self, CH_TRIGGER, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
+ pointparticles(particleeffectnum(EFFECT_ONS_GENERATOR_EXPLODE2), org, '0 0 0', 1);
+ sound(self, CH_TRIGGER, W_Sound("rocket_impact"), VOL_BASE, ATTEN_NORM);
}
self.move_time = time + 0.05;