-.bool silent;
+#include "gibs.qh"
+#include "_all.qh"
+
+#include "rubble.qh"
+
+#include "../common/constants.qh"
+#include "../common/movetypes/movetypes.qh"
+#include "../common/util.qh"
+
+.float scale;
+.float alpha;
+.float cnt;
+.float gravity;
void Gib_Delete()
{
type = ReadByte(); // gibbage type
amount = ReadByte() / 16.0; // gibbage amount
- org_x = ReadShort() * 4 + 2;
- org_y = ReadShort() * 4 + 2;
- org_z = ReadShort() * 4 + 2;
+ org.x = ReadShort() * 4 + 2;
+ org.y = ReadShort() * 4 + 2;
+ org.z = ReadShort() * 4 + 2;
vel = decompressShortVector(ReadShort());
float cl_gentle_gibs = autocvar_cl_gentle_gibs;