.float HookSilent;
.float HookRange;
-void Draw_CylindricLine(vector from, vector to, float thickness, string texture, float aspect, float shift, vector rgb, float alpha, float drawflag, vector vieworg)
+void Draw_CylindricLine(vector from, vector to, float thickness, string texture, float aspect, float shift, vector rgb, float theAlpha, float drawflag, vector vieworg)
{
// I want to draw a quad...
// from and to are MIDPOINTS.
D = to - thickdir * (thickness / 2);
R_BeginPolygon(texture, drawflag);
- R_PolygonVertex(A, '0 0 0' + shift * '1 0 0', rgb, alpha);
- R_PolygonVertex(B, '0 1 0' + shift * '1 0 0', rgb, alpha);
- R_PolygonVertex(C, '0 1 0' + (shift + length_tex) * '1 0 0', rgb, alpha);
- R_PolygonVertex(D, '0 0 0' + (shift + length_tex) * '1 0 0', rgb, alpha);
+ R_PolygonVertex(A, '0 0 0' + shift * '1 0 0', rgb, theAlpha);
+ R_PolygonVertex(B, '0 1 0' + shift * '1 0 0', rgb, theAlpha);
+ R_PolygonVertex(C, '0 1 0' + (shift + length_tex) * '1 0 0', rgb, theAlpha);
+ R_PolygonVertex(D, '0 0 0' + (shift + length_tex) * '1 0 0', rgb, theAlpha);
R_EndPolygon();
}
if(self.teleport_time)
if(time > self.teleport_time)
{
- sound (self, CHAN_PROJECTILE, "misc/null.wav", VOL_BASE, ATTN_NORM); // safeguard
+ sound (self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, ATTN_NORM); // safeguard
self.teleport_time = 0;
}
case ENT_CLIENT_HOOK:
intensity = 1;
offset = 0;
- if(t == COLOR_TEAM1)
+ if(t == NUM_TEAM_1)
{
tex = "particles/hook_red";
rgb = '1 .3 .3';
}
- else if(t == COLOR_TEAM2)
+ else if(t == NUM_TEAM_2)
{
tex = "particles/hook_blue";
rgb = '.3 .3 1';
}
- else if(t == COLOR_TEAM3)
+ else if(t == NUM_TEAM_3)
{
tex = "particles/hook_yellow";
rgb = '1 1 .3';
}
- else if(t == COLOR_TEAM4)
+ else if(t == NUM_TEAM_4)
{
tex = "particles/hook_pink";
rgb = '1 .3 1';
void Remove_GrapplingHook()
{
- sound (self, CHAN_PROJECTILE, "misc/null.wav", VOL_BASE, ATTN_NORM);
+ sound (self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, ATTN_NORM);
}
void Ent_ReadHook(float bIsNew, float type)
sf = ReadByte();
self.HookSilent = (sf & 0x80);
- self.iflags = IFLAG_VELOCITY;
+ self.iflags = IFLAG_VELOCITY | IFLAG_ORIGIN;
InterpolateOrigin_Undo();
self.drawmask = MASK_NORMAL;
break;
case ENT_CLIENT_ELECTRO_BEAM:
- sound (self, CHAN_PROJECTILE, "weapons/lgbeam_fly.wav", VOL_BASE, ATTN_NORM);
+ sound (self, CH_SHOTS_SINGLE, "weapons/lgbeam_fly.wav", VOL_BASE, ATTN_NORM);
break;
case ENT_CLIENT_LIGHTNING_BEAM:
- sound (self, CHAN_PROJECTILE, "weapons/lgbeam_fly.wav", VOL_BASE, ATTN_NORM);
+ sound (self, CH_SHOTS_SINGLE, "weapons/lgbeam_fly.wav", VOL_BASE, ATTN_NORM);
break;
case ENT_CLIENT_GAUNTLET:
- sound (self, CHAN_PROJECTILE, "weapons/gauntletbeam_fly.wav", VOL_BASE, ATTN_NORM);
+ sound (self, CH_SHOTS_SINGLE, "weapons/gauntletbeam_fly.wav", VOL_BASE, ATTN_NORM);
break;
}
}