#include <client/draw.qh>
#include <client/hud/panel/scoreboard.qh>
#include <client/view.qh>
-
-#include <lib/csqcmodel/cl_player.qh>
#include <common/deathtypes/all.qh>
#include <common/ent_cs.qh>
-#include <common/vehicles/all.qh>
-#include <common/viewloc.qh>
#include <common/mapobjects/trigger/viewloc.qh>
-#include <common/wepent.qh>
#include <common/minigames/cl_minigames.qh>
#include <common/minigames/cl_minigames_hud.qh>
#include <common/mutators/mutator/overkill/oknex.qh>
+#include <common/vehicles/all.qh>
+#include <common/viewloc.qh>
+#include <common/wepent.qh>
+#include <lib/csqcmodel/cl_player.qh>
float pickup_crosshair_time, pickup_crosshair_size;
float hitindication_crosshair_size;