if(hud == HUD_BUMBLEBEE_GUN)
CSQC_BUMBLE_GUN_HUD();
else {
- Vehicle info = Vehicles_from(hud);
+ Vehicle info = REGISTRY_GET(Vehicles, hud);
info.vr_hud(info);
}
hud_draw_maximized = 0;
// draw panels in the order specified by panel_order array
for(i = REGISTRY_COUNT(hud_panels) - 1; i >= 0; --i)
- HUD_Panel_Draw(hud_panels_from(panel_order[i]));
+ HUD_Panel_Draw(REGISTRY_GET(hud_panels, panel_order[i]));
HUD_Vehicle();