]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud/hud.qc
Clean up and improve HUD_Get_Num_Color so that it can be used by crosshair_color_spec...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud / hud.qc
index 91770fd724ecc9b3b477ce5d279a88077e0448d0..bbb49199f9d727f342b5775c1456e1532b897842 100644 (file)
@@ -28,48 +28,45 @@ Misc HUD functions
 ==================
 */
 
-vector HUD_Get_Num_Color (float hp, float maxvalue)
+vector HUD_Get_Num_Color(float hp, float maxvalue, bool blink)
 {
-       float blinkingamt;
+       const vector COLOR100 = '0 1 0'; // green
+       const vector COLOR75 = '0.4 0.9 0'; // lightgreen
+       const vector COLOR50 = '1 1 1'; // white
+       const vector COLOR25 = '1 1 0.2'; // lightyellow
+       const vector COLOR10 = '1 0 0'; // red
        vector color;
-       if(hp >= maxvalue) {
-               color.x = sin(2*M_PI*time);
-               color.y = 1;
-               color.z = sin(2*M_PI*time);
-       }
-       else if(hp > maxvalue * 0.75) {
-               color.x = 0.4 - (hp-150)*0.02 * 0.4; //red value between 0.4 -> 0
-               color.y = 0.9 + (hp-150)*0.02 * 0.1; // green value between 0.9 -> 1
-               color.z = 0;
-       }
-       else if(hp > maxvalue * 0.5) {
-               color.x = 1 - (hp-100)*0.02 * 0.6; //red value between 1 -> 0.4
-               color.y = 1 - (hp-100)*0.02 * 0.1; // green value between 1 -> 0.9
-               color.z = 1 - (hp-100)*0.02; // blue value between 1 -> 0
-       }
-       else if(hp > maxvalue * 0.25) {
-               color.x = 1;
-               color.y = 1;
-               color.z = 0.2 + (hp-50)*0.02 * 0.8; // blue value between 0.2 -> 1
-       }
-       else if(hp > maxvalue * 0.1) {
-               color.x = 1;
-               color.y = (hp-20)*90/27/100; // green value between 0 -> 1
-               color.z = (hp-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
-       }
-       else {
-               color.x = 1;
-               color.y = 0;
-               color.z = 0;
-       }
 
-       blinkingamt = (1 - hp/maxvalue/0.25);
-       if(blinkingamt > 0)
+       float hp_percent = hp / maxvalue * 100;
+       #define CASE_COLOR_BETWEEN(min, max) \
+               if(hp_percent > min) \
+                       color = COLOR##min + (COLOR##max - COLOR##min) * ((hp_percent - min) / (max - min))
+
+       if(hp_percent > 100) color = COLOR100;
+       else CASE_COLOR_BETWEEN(75, 100);
+       else CASE_COLOR_BETWEEN(50, 75);
+       else CASE_COLOR_BETWEEN(25, 50);
+       else CASE_COLOR_BETWEEN(10, 25);
+       else color = COLOR10;
+
+       #undef CASE_COLOR_BETWEEN
+
+       if (blink)
        {
-               color.x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
-               color.y = color.y - color.y * blinkingamt * sin(2*M_PI*time);
-               color.z = color.z - color.z * blinkingamt * sin(2*M_PI*time);
+               if(hp_percent >= 100)
+               {
+                       float f = sin(2*M_PI*time);
+                       if (color.x == 0) color.x = f;
+                       if (color.y == 0) color.y = f;
+                       if (color.z == 0) color.z = f;
+               }
+               else if(hp_percent < 25)
+               {
+                       float f = (1 - hp_percent / 25) * sin(2*M_PI*time);
+                       color -= color * f;
+               }
        }
+
        return color;
 }