#include <client/view.qh>
#include <common/t_items.qh>
#include <common/wepent.qh>
+#include <common/mutators/mutator/nades/nades.qh>
// Ammo (#1)
autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
-void DrawAmmoNades(vector myPos, vector mySize, bool draw_expanding, float expand_time); // TODO: mutator
-
void DrawAmmoItem(vector myPos, vector mySize, int ammoType, bool isCurrent, bool isInfinite)
{
- TC(bool, isCurrent); TC(bool, isInfinite);
+ TC(bool, isCurrent); TC(bool, isInfinite);
if(ammoType == RESOURCE_NONE)
return;