#include "engineinfo.qh"
+#include <client/autocvars.qh>
+#include <client/miscfunctions.qh>
+
// Engine info (#13)
+void HUD_EngineInfo_Export(int fh)
+{
+ // allow saving cvars that aesthetically change the panel into hud skin files
+}
+
float prevfps;
float prevfps_time;
int framecounter;