// Engine info (#13)
-void HUD_EngineInfo_Export(entity panel, int fh)
+void HUD_EngineInfo_Export(int fh)
{
// allow saving cvars that aesthetically change the panel into hud skin files
- HUD_Write_Cvar("hud_panel_engineinfo_framecounter_time");
- HUD_Write_Cvar("hud_panel_engineinfo_framecounter_decimals");
}
float prevfps;