// Engine info (#13)
+void HUD_EngineInfo_Export(int fh)
+{
+ // allow saving cvars that aesthetically change the panel into hud skin files
+}
+
float prevfps;
float prevfps_time;
int framecounter;
}
}
- vector color;
- color = HUD_Get_Num_Color (prevfps, 100);
+ vector color = HUD_Get_Num_Color(prevfps, 100, true);
drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
}