+#include "healtharmor.qh"
+
+#include <common/deathtypes/all.qh>
+
/** Health/armor (#3) */
void HUD_HealthArmor()
{
pos = panel_pos;
mySize = panel_size;
+ if (autocvar_hud_panel_healtharmor_dynamichud)
+ HUD_Scale_Enable();
+ else
+ HUD_Scale_Disable();
HUD_Panel_DrawBg(1);
if(panel_bg_padding)
{
int maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
int maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
- if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
+ if(autocvar_hud_panel_healtharmor_combined) // combined health and armor display
{
vector v;
v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON.m_id);