// Mod icons (#10)
+void HUD_ModIcons_Export(entity panel, int fh)
+{
+ // allow saving cvars that aesthetically change the panel into hud skin files
+ HUD_Write_Cvar("hud_panel_modicons_ca_layout");
+ HUD_Write_Cvar("hud_panel_modicons_dom_layout");
+ HUD_Write_Cvar("hud_panel_modicons_freezetag_layout");
+}
+
void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
{
TC(int, layout); TC(int, i);