#include <common/mapinfo.qh>
#include <lib/csqcmodel/cl_player.qh>
-// Physics panel (#15)
+// Physics (#15)
vector acc_prevspeed;
float acc_prevtime, acc_avg, top_speed, top_speed_time;
if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
}
- HUD_Panel_UpdateCvars();
+ HUD_Panel_LoadCvars();
draw_beginBoldFont();
HUD_Scale_Enable();
else
HUD_Scale_Disable();
- HUD_Panel_DrawBg(1);
+ HUD_Panel_DrawBg();
if(panel_bg_padding)
{
panel_pos += '1 1 0' * panel_bg_padding;
if(time > physics_update_time)
{
// workaround for ftos_decimals returning a negative 0
- if(discrete_acceleration > -1 / pow(10, acc_decimals) && discrete_acceleration < 0)
+ if(discrete_acceleration > -1 / (10 ** acc_decimals) && discrete_acceleration < 0)
discrete_acceleration = 0;
discrete_acceleration = acceleration;
discrete_speed = speed;