int getPowerupItemAlign(int align, int column, int row, int columns, int rows, bool isVertical)
{
- TC(int, align); TC(int, column); TC(int, row); TC(int, columns); TC(int, rows); TC(bool, isVertical);
+ TC(int, align); TC(int, column); TC(int, row); TC(int, columns); TC(int, rows); TC(bool, isVertical);
if(align < 2)
return align;
addPowerupItem("Strength", "strength", autocvar_hud_progressbar_strength_color, strengthTime, 30);
if(shieldTime)
addPowerupItem("Shield", "shield", autocvar_hud_progressbar_shield_color, shieldTime, 30);
- if(superTime)
+ if(superTime && !(allItems & IT_UNLIMITED_SUPERWEAPONS))
addPowerupItem("Superweapons", "superweapons", autocvar_hud_progressbar_superweapons_color, superTime, 30);
MUTATOR_CALLHOOK(HUD_Powerups_add);