strengthTime = bound(0, STAT(STRENGTH_FINISHED) - time, 99);
shieldTime = bound(0, STAT(INVINCIBLE_FINISHED) - time, 99);
- superTime = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
+ superTime = bound(0, STAT(SUPERWEAPONS_FINISHED) - time, 99);
if(allItems & IT_UNLIMITED_SUPERWEAPONS)
superTime = 99;